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The Lost Levels: Not Really A Good Game [Dec. 20th, 2009|02:00 am]
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Several weeks back, I wrote a rebuttal on 1UP.com to the Irate Gamer, blasting him for his idiotic "review" of Super Mario Bros. 2, a game which he made his personal mission to hate. In the video, he basically complained that the game was different from the rest of the series and therefore declared that it has ass written all over it. He also complained about the difficulty (of a relatively easy game) and the fact that it's a one-player game. He even went out of his way to express a lot of phony rage over anomalous situations that he set up specifically so that he could complain about them.

And to add insult to injury, he heaped on the praise to the Japanese version of Super Mario 2 for being the perfect successor to the original game. (Actually he said "predecessor", but he's a dumbass.) This can only be expressed by someone who has such an astonishing ignorance of the Mario series as to not realize how poor a game the Japanese Mario 2, henceforth referred to as The Lost Levels, actually is.

Now, I pride myself on having beaten every single 2-D Mario game. Until Super Mario Bros. Wii came out, I could say that. Now I have a new challenge ahead of me. But otherwise, if it's 2-D platform sidescroller starring Mario, I've beaten it. That includes Super Mario Land 1 and 2. I've beaten them all and can regularly sprint through any given game in the series at the drop of a hat, including The Lost Levels.

And no, I'm not just talking about the All-Stars version. I beat the original version of this game. I even beat it on Gameboy Color, which amazes me to this day. The GBC has no back-light and a severely reduced aspect ratio. In this form, beating the original Super Mario Bros. is challenge enough. I'm not sure how I beat The Lost Levels without hammering the GBC D-pad to death with my thumb, but I did it.

Now, as much as I wear that honor like a badge on my arm, I don't particularly enjoy playing The Lost Levels. I don't like taking long, sprinting jumps to land on a single block that isn't even on the screen at the time of the jump and then be fast enough to jump the moment I land. I don't like being rocketed into the air by the green spring boards and then fighting the wind while I try to land on the thin platform below. And I must say, I'm not particularly fond of being expected to use Koopas as jumping platforms.

The secret to beating this game, from what I can remember, is to sprint and never stop. So many of the jumps, particularly in the later levels require you to be running, otherwise you'll never make it. Also, if you come to a jumping part and you stop dead, the enemies continue moving and will screw you up if you attempt to jump after you pause. They're placed just so you can jump across on your first approach. Any hesitation results in death.

THIS GAME IS A NIGHTMARE. Granted, it isn't Battletoads-level ass-tardedness, but it is somewhere in that spectrum. You can at least beat The Lost Levels, whereas I'm firmly convinced that it's impossible to beat Battletoads without Game Genie. Battletoads sucks.

But because I'm the Mario guy, I can get through most of this game without TOO much difficulty. It pretty much all breaks down as soon as I get to Level 8. That's where I blow almost all my lives at intervals of about seven lives per minute. That's about eight seconds between deaths.

8-1 is a nightmare of impossible jumps while avoiding the chasing Hammer Bros. Yes, they CHASE you. In fact, you're mercifully given a power-up mushroom early in the stage that serves the purpose of allowing you to take a hit, because I think it's actually impossible not to. If you lose the power-up before you get to the spot you have to use it, you're fucked.

World 8-2 isn't so bad, except that it has the most arbitrary and aggravating path to the end of any level I've ever seen. You literally have to jump across this gap, jump on top of a Koopa, hit the block directly above him to make the vine grow, and then climb up to the end of the level. Oh, and if you don't know the vine is there, you're fucked.

World 8-3 might be the worst of them all. In this level, you have to jump onto a falling platform, then to a cloud, and then finally up to a higher platform, all while sprinting and making split-second jumps. And what's worse is that Lakitu is there throwing spiny eggs at you. He's positioned perfectly in the beginning of the level so that you just barely miss him as you pass UNDER him during your third jump. Jump too soon, and you run into Lakitu. Jump to late, and you fall to your death. You literally have a pixel's worth of space to jump, and you can't miss it, otherwise you're fucked. Oh, and there are like four Hammer Bros. in this stage, too. And, of course, you have to time your jumps to clear them. Jump too early, and you hit a block, which makes you hit the Hammer Bros. and die. Jump too late, and you just die from getting hit by hammers. I hate this level so much.

Surprisingly enough, after all of that, World 8-4 isn't so bad, but it's still quite the challenge, because it has more than one spot where you HAVE to jump on a Koopa to clear a long jump. You will not make it otherwise.

And this is the game that idiots like Chris Bores will tell you should have been the sequel to Super Mario Bros. PLAYING this game is enough to understand why Nintendo of America chose not to release this game until much later. This game would have broken my love for Mario in the 80s. I'm glad I didn't get to play it until well after I had beaten the other games in the series.

This isn't like playing a Mario game. This like playing a ROM hack of the original Mario, designed by someone who hates you and wants you to experience the frustration that comes from dying every eight seconds. This game inspires controller-throwing rage.

This game's only saving grace is that the first level has a 100-1UP trick, otherwise I don't believe I would ever have beaten it. It's just too god damn hard.
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LEAVE TIGER ALONE! HE'S A HUMAN!!!! [Nov. 30th, 2009|06:10 pm]
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What is the fucking controversy? God! Are we just a nation of gossipy gooses? He doesn't want to talk to police, and he doesn't have to. Why is everyone getting their panties in a bunch over this? Why am I still seeing this on the evening news four days after it fucking happened? He hit a fucking fire hydrant. Move on!

Speaking of things that I don't care about, Donkey Kong Country is 15 years old this month. Yeah, that mediocre 2-D platformer that got way more attention than it ever deserved simply because it had rasterized CG graphics.

And when it came out, I couldn't have given two shits about it. I'm not saying it's a bad game, people. I'm just saying that it's nothing special, and to innovate the gaming industry, it did nothing at all. Rasterized computer graphics aren't that impressive, people, even by 1994 standards. I never understood why anyone gave a shit about this game.

Sorry, I was too busy playing GOOD games at the time, like Metroid III and Sonic 3 & Knuckles.
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Adventures in Grocery Shopping: Applegate Has Ended? [Nov. 26th, 2009|10:15 am]
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So, I was really mad when I poured myself a bowl of Apple Jacks recently and discovered that I was, in fact, eating Cheerios. I don't want this bullshit! I wan't my sweetened corn crunch!

Well, it seems that my classic Apple Jacks aren't going anywhere. The last three times I've visited the grocery store, I've had little trouble finding my Apple Jacks in their original sweetened glory. Was the fiber thing just a test product? Are they releasing the two versions of the cereal side-by-side? Have I won my little battle?

Perhaps.

You know, dubbing this "Applegate" made me think of "Married... With Children", which in turn makes me think of Al Bundy. Sometimes I wonder if I've become the internet version of Al Bundy. Al was the champion of small victories. He'd always champion the right to see hooters and violence on TV. I think he'd be petty enough to fight over a cereal recipe. Although, he'd actually protest outside of a Kellogg factory. So, maybe I'm not so much like Al Bundy, even though I live in a Chicago suburb and have a thing for red heads. At least I don't sell shoes.

My last trip to the grocery not only earned me another box of my cereal, but I picked up a few party snacks as well. I had a taste for pizza rolls.

You know what I hate? The guy at the checkout who has to comment on my purchases. "Pizza rolls. All right! Party tonight?" Shut up. I had a taste for them. In fact, I had a taste for them in the middle of the night the prior night, but... funny thing... the store was closed.

This is new. At least once or twice a year, I'd get an urge on a weekend to pull an all-nighter, where I'd watch some awesome movies and nosh on some snacks. But it was always spur of the moment, meaning that I would go to the grocery at 1am and pick up some snacks, because the grocery stores would leave the store open while they restocked the store.

Well, now they don't do that anymore. And I'm not sure why. There are lots of people in there, and they're there every night. We can't have one person on register anymore?

I'm serious, they ALL do this now. I drove around town, and it's like they all decided in unison that there would be no more nighttime shopping. Maybe they don't want to pay for security. Stupid recession.

Well that's irritating.

So, speaking of small victories and fighting over nothing, I was listening to the Retro Gaming Roundup earlier in the week, and I had to comment on their atrocious handheld gaming top ten list. They had like three Mario games on it, and one of them wanted to put the Activision Anthology, the collection of 2600 games on the list. And, of course, the British guy wanted to put a Sonic Game Gear title on there.

Okay, first of all, what the fuck is it with British people and Sega 8-bit consoles? There's a reason that shit didn't fly in the states. Master System sucked. Game Gear sucked. None of the Sonic games were good. Between the two of them, you had Phantasy Star and Defenders Of Oasis, and that's it. I guess the Phantasy Star games on Game Gear are alright, if Phantasy Star CD is any indication. (Phantasy Star CD is a port compilation of two Game Gear games.) but seriously! I know you guys in England didn't catch on to the NES until much later, but still! Shouldn't hind sight be 20/20? Why do I know so many British people who, when invited into a discussion of classic gaming, think that they can bring up Master System or Game Gear games and not get called out for it? Pah! There IS no Sega before Genesis. (Except Phantasy Star)

Anyhoo, after hearing this list, I got all pissed off, hopped on their forum, and got in their faces about it. ...in a friendly way, of course. But I was like, "What the fuck, So Cal Mike?! You can't have a list like this!" I gave them my list, where I vetoed all of their Mario games and put Donkey Kong 94 in its place. Yeah, bitches! DK94 is way better than Mario Land 1 or 2! I swapped Sonic on Lame Gear for the much superior Sonic Pocket Adventure on Neo Geo Pocket, because it was a travesty that there was no Neo Geo Pocket on their list. A travesty, I say!

I really got on UK Mike's case over the Activision collection, because I think he was trying to to smuggle his 2600 nostalgia into a portable gaming debate. Clearly shenanigans. That would be like me compiling my favorite PS2 games and including the Genesis compilation. "Yeah, my favorite game on this console is the one that emulates this other console." My ass.

Well, that's all I got. Happy turkey genocide day, everybody!
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Super Mario Bros. 2: A Rebuttal to Chris Bores [Nov. 23rd, 2009|10:30 am]
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Irate Gamer reviews suck, so I decide to pick one and go through it to point out how totally asinine Chris Bores' videos are. In no way am I saying that this a comprehensive debunking of his review, since he managed to stuff the video so thoroughly with factual errors, that I'm liable to miss a couple. It's not even his worst video. It's just the one that bothers me the most.

Super Mario Bros. 2, the subject of this video, was an innovative and inspirational game that was blessedly bestowed upon the Mario franchise after it had already been released as an entirely different game in Japan. It's also probably my favorite game in the series. Unfortunately, it also gets a lot of retroactive hate. People seem to be making a big fuss about this game, saying that it was a rip-off and that it was the black sheep of the series. But Super Mario 2 was a rousing success for Nintendo. They clearly made the right move. Not only did they invest in a game that earned them a lot of money, but we American players got a superb platformer that we might not have gotten otherwise.

So, I'll post Bores' video here, and then I'll pick through it like wild apes grooming each other for lice. Let's get it on!



0:20 to 0:30
Gahd! Proofread your script, man. You have a lot of filler words that don't need to be there.

I hate to start my critique on this note, since it has nothing to do with the game, but it just makes him sound stupid to say that "Mario is perhaps one of the most recognized video game characters of all-time." Why "perhaps"? He IS one of the most recognized game characters of all-time. He is the mascot that non-gamers think about when they think of video games. I think that solidly qualifies him as being among the most recognized.

0:40
One of the few factual accuracies in the entire video that Bores didn't have to go find on Wikipedia. Super Mario Bros. 2 does indeed stick out like a sore thumb. Good job, Chris.

0:55
"Now, I don't really hate Super Mario 2..."

You're just going to spend the next ten minutes telling us how much it sucks and is too hard and has ass written all over it. But you don't hate it, no.

1:00
"First off, there's nothing remotely familiar in this game that was included in the previous ones."

Previous ONES? What ones? There was only one. This is Super Mario TWO.

Furthermore, why should we care that it's different from the first game? Super Mario Bros. 2 is as different from Super Mario Bros. as Super Mario Bros. was from Mario Bros. and Donkey Kong. There was no precedent to expect the same gameplay, especially with other games of the time, like Zelda II and Castlevania II, which were also startlingly different from their predecessors.

1:05 to 1:13
So Chris mentions that all of the enemies are different, but why is this bad? He never says. And for some reason, he's offended that the last boss is different. Again, back in 1988, we had very little reason to expect Bowser to return. Why can't Chris learn to contextualize his criticisms? Oh, because he's a dumbass.

1:45
It's not Toadstool, you nincompoop. Toadstool is the princess. Toad is the name of the fourth character, and he's not worthless. He's the fastest coin picker, and he's the strongest character, with no negative stat effects caused by carrying items.

1:54
Chris ponders the floating door in the sky, in spite of the fact that the previous game had blocks and coin boxes floating everywhere. This was the 80s. Since when did we care that things float?

2:19
Chris knocks the game for being one-player. Later in the review, he praises the Japanese Super Mario Bros. 2 (aka, the Lost Levels), in spite of it also being one-player. But let's not get ahead of ourselves.

Also, I can hardly understand what point is being made here. So what? Does Chris seriously not remember how poorly two-player mode was executed in Super Mario Bros.? Since his videos make it clear that he sucks at gaming, I would think that he, of all people, would remember how much it sucked having to play Super Mario Bros. with two players when one would die within twenty seconds and the other player could play in excess of ten or more minutes without dying.

Of course, for Chris to experience that, that would imply that he actually had friends in the first place.

2:26
"Another thing that pisses me off..."

Why does it piss you off?! You're just starting your sentence with a negative and filling the rest in with whatever petty thing you think you can find to complain about. Chris chooses life hearts as the topic of this sentence, but as we'll soon see, he has no real contention with anything concerning this aspect of the game. He's just describing the way the game works and then saying that he hates it or that he thinks it's hard.

2:28
"...the game starts you out with a two-heart health meter."

Um, those aren't hearts. They might be rupees or some form of gem, but they're definitely not hearts. Yes, I know that hearts replenish your meter, but Bores is talking about the meter itself.

I think Bores forgot that he's not playing the Super Nintendo version.

2:30
"And every time you get hurt, they take away an entire heart."

They're not...!!! *sigh*

Wait a sec, An entire heart? How difficult is this game, Chris? This isn't frickin' Zelda. This is Mario. It's not that tough. You're worried about the value of health in a game that most intermediate gamers could finish in an afternoon after getting used to the game mechanics.

2:36
"...they make it very hard to replenish your health."

BALDERDASH! This is one of the easiest games to refill your life meter! It's way easier than the power-up system of the first game. Attacking enemies to replenish health is usually very simple, since they regenerate after you advance the screen.

2:40
"In the first Mario Bros. game, it was really simple. All you had to do was just pound away at coin boxes until you ended up finding a mushroom."

Um, Chris. In Super Mario Bros., mushrooms were in limited supply, and some stages had no power-ups at all. This is much different than Super Mario 2, where you can get your life meter replenishment simply by attacking a series of enemies.

2:49
"But with the second game, they decided to make things much harder."

What's funny about this part is that, for the next several seconds, the gameplay footage actually contradicts Bores' voiceover by showing how easy getting life replenishment is.

3:15
To make a case that the Starman takes way too long to float up the screen, Bores made sure to find the one spot in the game where the waiting would take the longest, the plateau in stage 1-3. Yes, I know he's exaggerating to make a joke, but the subject of his exaggeration is actually an anomaly. Nowhere else in the game does it take nearly that long to get a Starman.

3:20
"Could it move any slower?"

Yes, if you slow the video down...which you did.

3:30
Thank you for closing the door and not subjecting us to graphic "comedy".

3:38
The lid is down when Bores both enters and exits the bathroom. Not the seat...the lid. Now I know it seems like such a minor mistake, but wouldn't you think that Bores might have noticed the lid down before flipping the camera on? I mean, come on!

4:02
One of the few genuinely funny moments in the video. We've all had that rude awakening when Pokey passes through the cactus. Unfortunately, this amusing scene is followed up by a disproportionate amount of rage. Usually, people don't carry on and throw controllers over the Pokey-through-the-cactus trick. And yes, he makes sure to repeat the footage so that we know that it's the Pokey that made him strangle himself with the controller cord.

4:18 to 4:43
The longest stretch in the video without any factual errors. In fact, Bores actually manages to be somewhat entertaining here, even if his disproportionate rage is continuing from the last part of the video. Punching the Birdo is probably the funniest thing he's ever published. And that's pretty sad, actually.

4:45
Bores calls Wart a pushover. First of all, Wart is actually a bit tougher than Bowser. Second, talk about pushovers, all you had to do with Bowser is run underneath him and grab the axe. In later levels, it gets tricky when he throws hammers at you, but his pattern is pretty easy to figure out. Wart, on the other hand, is spitting arcing bubbles at you, while you're trying grab turnips to throw in his mouth. Try not getting hit.

4:55
Bores grabs the last turnip as Wart dies. Not really a criticism here. I just find it interesting that everyone I know does that.

5:10
Chris just flat out says that the game fucking sucks. So much for not hating it.

5:14
"Compared to the other Mario games, this is the one's the worst one of the bunch."

Consider proofreading. There is all sorts of redundancy in this sentence. He could have just said, "This is the worst of the Mario games."

5:20
"Nintendo released a game called Super Mario All-Stars..."

Well, it's not really a game. It's more of a collection cart of multiple games. Sure, I'm nitpicking, but as long as I'm picking on him for proofread errors, I might as well call him out on this one, too.

5:45
Take note of the fact that we're supposed to believe that Chris is playing Super Mario All-Stars, but when it cuts back to him, he's holding an NES controller.

5:54
"After doing some research..."

...by looking it up on Wikipedia.

Seriously, when did he do this "research"? Most people knew about Mario 2 before the internet. It was plainly laid out in every gaming mag, and I believe it also says it in the instruction manual for Super Mario All-Stars. I think Chris was the only person on Earth who was actually shocked to discover that Super Mario Bros. 2 was a different game from the one in Japan.

6:03
"This one continues where the first one left off."

He says it like Super Mario Bros. actually had a story. It's basically the same exact game with different level design. This isn't so much a sequel as a ROM hack.

6:06
When Chris mentions that the game has all the same power-ups, he shows a screen shot with a poison mushroom.

6:10
"This game right here is the perfect predecessor to the first Mario game."

That's SUCCESSOR, you moron! And no, there's nothing perfect about this game, at all. It's extremely difficult. Hey, wait a minute. Weren't you the one complaining about difficulty just a moment ago?

6:25
Good editing on making the game cartridge pop into his hand. Again, this joke would be funny if he wasn't the only one on Earth who didn't know about the Mario 2 switcheroo.

6:30
"This mystery is very confusing, but we must get to the bottom of this."

Not to beat a dead horse, but I just want to point out for the third time that Chris is trying way too hard to make common gaming knowledge seem esoteric and unknown.

6:33
"...and after doing even more research..."

...following a link to another article on Wiki.

6:34
"...I found something guaranteed to flip some shit."

...if people didn't already know and had gotten over it. Chris, seems to be the only one who hasn't.

6:53
"...once you start the game, you will be amazed."

...by the revelation that everyone and their cat has known for the last 15 years.

7:00
Okay, this genuinely pisses me off. Chris Bores proves that research is against his religion by stating that the layout of the levels were "copied" and that the game itself was "stolen". Pardon me for getting into semantics, but there's nothing about this game that is stolen. The game design and stage layout was and is entirely owned by Nintendo. Only the lead characters were licensed.

This is actually not unheard of in video games for the game design and the characters in the game to be held by different companies. In fact, most licensed games are this way. For example, Hudson made Wonder Boy for Sega. Sega owns the Wonder Boy franchise, but Hudson was free to port the game to the NES as Adventure Island. Note that Hudson didn't STEAL anything, because it was their game code in the first place.

And on top of that, this is actually a Miyamoto game. Miyamoto, the father of the Mario franchise, led the development team on Doki Doki Panic. In fact, he had more a hand in that game than he did with the Japanese Mario 2. At the time Nintendo was developing a sequel to Super Mario Bros., Miyamoto was heading a different team to make the first Legend Of Zelda game.

7:18
"Un-fucking-believable!"

Again with the phony rage.

7:27
"Here's Mario."

Actually, the Papa character has the play style of Toad, not Mario. You'd think that Chris would notice this, since he appears to be getting all of this game footage himself. Once again showing that Bores didn't do any research beyond Wikipedia. C'mon, even that Mario Wiki touches on this.

7:45
Now he's giving props to the game for making graphical alterations to match the Mario universe when only moments ago, he was talking about how much of a rip-off this game was for replacing the original characters with Mario characters. Make up your fucking mind!

7:50
Why are we giving props to Nintendo for changing the speed of the waterfall? It's like Chris saw a game alternation, flipped a coin, and decided that he didn't hate it, because it landed on heads.

8:00
"It's unclear as to why they copied it in the first place."

Again, they didn't copy anything. Nintendo localized their own game as a sequel to Super Mario Bros. Also, Howard Lincoln has made it very clear that the reason the Japanese Mario 2 was held back was that the difficulty curve was too high and that the game didn't innovate the franchise.

8:03
"Many have speculated..."

This is like saying, "It's been said." It's amazing how many worthless assertions you can get away with simply by using sentence prefixes such as these. Besides, there is no speculation here. We know why Nintendo didn't want to release the Japanese Mario 2. We have Lincoln's own word on it.

8:12
"Having two of the same thing can get stale and repetitive."

Oh, you mean like having two negative classic game reviewers on the internet? Bah-ZING!

8:25
Bores claims that Super Mario Advance was a complete makeover for Super Mario 2, and yet the only real difference between this and the All-Stars edition was that they added a scoring system and a few new enemies. Besides which, none of the changes to the game even come close to addressing the problems that Bores had with the game in the first place, so what the fuck?

And once again, he's praising the game for being altered even further into the Mario franchise, even though he claimed that the game was a rip-off earlier in the video.

8:44
Chris claims that they added "a lot more power-ups", and yet there are no power-ups in the game, aside from the Starman. He says this as Mario picks a giant turnip, which isn't a power-up. Does Bores not know what a power-up is?

8:45
"Interesting enemies", is what he says as he shows us the giant Ninji. I suppose he likes that guy, because throwing him gives you a free heart every time.

8:50
Chris is relieved, because the easy task of refilling your life meter is now even easier.

You know what? This is actually one of the reasons I don't like Super Mario Advance, because the game is too easy. There are free hearts everywhere, and you get 99 lives on the first level by exploiting the Starman over and over.

9:01
Chris speaks the truth at last.

9:12
I know that Chris isn't making any money off of this... (oh wait, he does sell a DVD) ...but the least he could do is go to a florist and find a better representation of the Fire Flower than whatever plant he has on his dining room table.

Also, Chris is talking to himself here, and doing a fairly convincing job of it. I'm guessing he does that a lot.

9:25
Okay, the Dig Dug gag is pretty funny, but nothing after this part is worth mentioning, so I'm just going to stop it here.


So, that was only one pass through the video. I'm sure if I watched it again, I could find even more. But I figure I might as well leave that to other people to try. Why should I have all the fun?
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Jeremy Parish: Man of the Year [Nov. 16th, 2009|07:00 am]
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On last week's episode of Active Time Babble, the podcasters were having a conversation about Final Fantasy Gaiden's party system. Jeremy Parish remarked that one of the temporary party members reminded him of a character from Final Fantasy II (Minwu).

One of the other hosts inquired, "Final Fantasy II American or Final Fantasy II Japanese?" Jeremy Parish admonished the question with a stern, "No... FINAL FANTASY II."

Bless you, Jeremy Parish, for choosing not to exacerbate the name controversy. You get a gold star.

And to whomever that was who asked that stupid question, you a lump of coal. This is a pet peeve of mine. Gaming journalists need to stop using terms like "Final Fantasy II American and Final Fantasy II Japanese". You're fucking journalists, for crissake. The names have been corrected in subsequent releases. Stop trying to pay homage to the SNES days. Just stop it.

1UP should set up a dollar jar. Every time an editor calls Final Fantasy IV by the wrong name, they should be made to insert a dollar.
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Wall-E Gamecube [Nov. 10th, 2009|06:16 pm]
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There's only one thing wrong with this mod. The guy who did it forgot to include the Gameboy Player in the design. I mean, COME ON!

http://nintendo.joystiq.com/photos/5-great-gamecube-mods/1002179/

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RIP Captain Lou Albano [Oct. 16th, 2009|12:00 am]
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Again, I'm a day late on this. You can't exactly blame me, though.

Captain Lou Albano has passed away. If you don't know who that is, then you were clearly born after 1990. You don't even need to be a wrestling fan to know Captain Lou. Everyone my age will remember him for his greatest role...

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Super Duper Street Fighter IV Turbo Alpha EX Plus [Sep. 30th, 2009|05:35 am]
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You know, it's amazing. The advent of downloadable content should have put the kabash on Capcom's yearly roster upgrades, but it hasn't. There's a whole new version of Street Fighter IV on the way. Everyone from the first game returns, and I assume they'll all be immediately playable this time around.

Oh, and you'll never guess who the first two names announced are. That's right. T.Hawk and Deejay. Did anyone miss these two?

http://www.destructoid.com/super-street-fighter-iv-revealed-new-fighters-confirmed-150310.phtml

Also, there's a new female fighter, supposedly named Juri, but she looks a lot like Juli. She's got the same hair, but not the same attire, which makes sense, since she wouldn't be aligned with Bison any longer. In Japan, L and R make pretty much the same sound, so speculate if you like. I'm gonna call it right now. It's Juli.

This is only the beginning. Of course, we all know there are going to be more names. I'm going to make some predictions. I predict they'll add Guy, Adon, Rolento, either Yun or Yang, and (even though it doens't make sense) Charlie.

What, you think Capcom cares about continuity? They put Sakura in Street Fighter IV. She should be an adult, if they cared anything about the alleged timeline.
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Playing the "Ness" [Sep. 24th, 2009|07:05 pm]
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Ugh... Worst acronym ever. EVER!

Why do people give their Nintendo such a horrible name? The "Ness". What is that? Are they pronouncing NES? Nintendo never called it that. Every commercial from the 80s I ever saw called it N-E-S. They never pronounced it as a word. That's why I always say that I own an NES as opposed to a NES.

I didn't hear the term "Ness" until the nineties, practically. My out-of-town friend Jeff stopped by to visit. He picked up my NES Advantage joystick, and he goes, "Oh, you have a Ness Advantage!" I'm like, "I have a WHAT?!". And then it devolved into a "Who's on first" skit. I'll refrain from transcribing it, else we'll be here all night.

It doesn't even sound right. Imagine instead of pronouncing XBLA by the individual letters, you started calling it "Ex-Blah". Imagine if, instead of the letters USA, you said "Yoo-sah". Oh god, that just made me think of Jar-Jar.

You know what? I blame Nintendo Power. They had to come up with a character named Nester, which incorpated the abbreviated NES into the character's name. People seemed to interpret from this that you could pronounce it as a word.

Oh, it's even worse with the Super Nintendo. I generally just prefer saying Super Nintendo, but there are those out there who say... *sigh* ..."Sness".

Sness?! SNESS?!?!?! Sounds a lot like SNUH. Sounds like you're clearing your sinuses. That is NOT the name of a game console.

Or worse, they'll say "Snez". Ben Heckendorn does that. I want to reach through my ear buds and shake him violently. I'm not going to explain what I think snez sounds like a euphemism for, but let's just say that you should think fast before asking your gal pal if you can play with her "Snez". You might get slapped. (...or kissed. HEY-OHHHH!!!)

Man, no wonder so many people went with Sega in the late 80s and early 90s. They didn't have any embarrassing acronyms or abbreviations for their console. It was just one word, and there was no way you could screw that up with a humiliating nickname! No sir!

...oh wait. I heard someone just the other day call it the "Genny". Crap!
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PS2/PS3 Backward Compatibility...I Told You So! [Sep. 23rd, 2009|09:40 am]
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Well, sort of.

I had mentioned on Ben Heck's website that Sony's abandonment of PS2 compatibility didn't make a lot of sense, but I didn't go into the full gamut, except to say that there's no reason it couldn't exist. Sony's made a lot of excuses for why this highly-demanded feature should not exist, and silly websites like 1UP have eaten it up and even started insinuating that it was an unrealistic expectation and that people ought to shut up about it.

Well, I have some choice words for that sort of thinking. Squeaky wheel. Grease. Fuck you guys.

So, this document popped up out of Sega's own PR website, which explicitly states, without any ambiguity, that PS2 is coming to PSN, and as Jim Sterling of Destructoid points out, that's going to require some emulation.

Now, here's where I think I would advise people not to get their hopes up just yet. It's entirely possible that Sony may try a douchey move like not allowing disc media to load, or something lame like that. After all, they want you to buy PS2 titles off of PSN, and letting you buy used games doesn't entirely let them get the most out of their software emulation.

Still though... Squeaky wheel. Grease. Say fuck you to the negative people. There's no physical obstacle preventing it from happening, so I think if people want it badly enough, then it'll be an eventuality.

There's also talk of Dreamcast coming to PSN, which is fucking sweat. Although, I'm pretty sure disc media would be off limits.

One year ago, I would not have believed I'd be saying this, but PS3 is looking more and more like a system I should own. And with that new sexy slim model out, I don't see much use in resisting it any longer.

Especially since my PS2 is acting like a bitch lately. (I'll probably end up buying a new one anyway.)

That is unless someone can explain to me how to stop the lid on my PS2 slim from being so damn sensitive. It's gotten so that I have to put something on top of it to keep it from thinking that the door is open. And even then, it's still really fickle. Watching movies is just a chore.
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Pier Solar needs Japanese translators [Sep. 16th, 2009|06:17 pm]
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Know Japanese? Wanna help an indy game developer translate their new Sega Genesis game into Japanese? This may be your calling then!

Pier Solar is the new RPG for Sega Genesis/Mega Drive, which is due out some time this year, or perhaps early next year.
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Soldering As A Hobby [Sep. 11th, 2009|12:50 am]
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Last Christmas, I gave my neice a Gamecube controller for her Wii. Unfortunately, there was a broken wire inside the cord. Irritated by this, I took it upon myself to attempt a repair.

One repair later, I used the controller to play through the entire game of Zelda: The Wind Waker. I declared it a success.

I got it to my sister's house, plugged it in, played one game, and there was failure. Actually, the dog was largely to blame for sitting on the cord right as I was standing up with it. Enough tension was had to render the controller dead. I took the damn thing back home and attempted another repair.

This time, I cut off about six inches of the cord, just for good measure. Next, I had to find a length of cord to replace the portion that had been cut.


I decided to sacrifice a mouse.


I found this old computer mouse lying around, not doing anything. Since it's not an optical, I had no use for it in its current form. So I snatched the cord and decided to use it as my extension.

With my wire extension in hand, it was time to go to work!


The usual tools.


I do so love the smell of solder. Oh! Before we get started, boys and girls, remember to don your safety glasses! Don't let Uncle Neil's bad example steer you wrong.

So, I ripped the game pad apart. The soldering part wasn't too bad. There are only five wires to connect, and two go to the same connection on the PCB. I'm not quite sure why that is. Otherwise, it was just your standard fare. Red to red. Yellow to yellow. Blue to blue. Easy shit.


The hard part was putting all this crap back together!


Now, whenever I join two cords together, I just use one of those wire shield covers that you see on PlayStation RCA connectors. For some reason, I have a lot of these, and I don't know why. I just cut these things off and use them as couplers for wires. But since this is a controller, I couldn't have something that heavy, so I just found my old Sega Genesis A/V cord (the one with only ONE audio RCA connector), which has a small rubber shield cover that would be light enough for the project.

With the bulkiness of my solder work, I'm not sure how I got it all in there, but I did. I just coated all of the bare connections with hot glue, and then sealed the coupler the same way. Looks really nice, actually. I'd have pictures of this, but I already gave the controller back. Just imagine an extra long Gamecube cord with a little rubber cylinder halfway up the cord.

My next project is the take the PS2 four player adapter and put an actual 6 ft. cord on that thing, as opposed to the 4 inch cord that's on there now. The trick is to not make it look like a modification, so I'm having to go well out of my way to find an old school printer cable that came in black as opposed to the usual gray.


Damn...


Why do these things only come in gray? There's gotta be a way I can get one of these in black. I know I've seen them.

To be continued...
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What entertains me lately... [Sep. 10th, 2009|06:45 pm]
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Well, due to personal schedule issues, I've taken a prolonged break from Arc The Lad 2. I hope I can get back to it soon, before I forget what the fucking plot is about. (Maybe this weekend.)

I do listen to podcasts here and there, but my favorite ones are either on hiatus or don't update much. RetroforceGO is on hiatus, and Retronauts updates like once a month. It could just be because of PAX. Both the 1UP and Destructoid teams were probably there, catching Swine Flu instead of talking about old video games. Serves them right!

BenHeck.com has a great podcast that rarely updates. They usually talks about games and movies, and while they have political opinions, I do enjoy that they don't seem to lean one way or another. I like the political buffet approach. More people should approach politics that way. I'm so tired of the 2-way dichotomy.

Then there's Retro Gaming Roundup, which only updates once a month, but what you get is quite a wallop. Try 5+ hours of classic gaming, arcade hardware, pinball discussions, interviews, and so on and so forth. And some British guy who keeps saying that Genesis is a pop band and not a console. I don't listen to British people, though. They think that Master System is a classic console. Silly British.

That leaves the Skeptic's Guide to the Universe as my sole weekly entertainment from the internet. A science and skepticism podcast. It's not nearly as atheistic as, say, Infidel Guy, so if you like a light approach to skepticism, Google them. But if you advocate homeopathy, deny AIDS, or believe that the world is 6000 years old, you may want to give it a pass.

If I catch any TV these days, I usually go right for TruTV or Investigation Discovery. Any of those murder investigation programs. I'm fascinated by forensic science. There's usually a marathon of Extreme Forensics or something like that, and once one channel ends their block, the other channel is just starting. It's great! They rarely ever overlap.

Edit: I spoke too soon. Retronautsjust updated with a live panel show recorded at the convention. I actually forgot they said they were going to do that.
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Random shit [Sep. 2nd, 2009|05:25 pm]
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In the comment box on yesterday's Crossoverlord, I made a bunch of jokes about possible Disney/Marvel crossovers, which was promptly met with crickets. Hey, I thought it was all pretty funny. I was rather proud of where I said that Namor found Nemo.

C'mon, peeps. Laugh.


So, when I draw comes, I usually have to have something playing in the background. Usually Retronauts or RetroforceGO. The only problem is that Retronauts didn't update last week and RetroforceGO is on hiatus. What's an illustrator to do?!

So, I decided to try a DVD. I put in Dirty Pair Flash. I'm apparently still the only person on the planet who LOVES those OAVs. Not only that, but I always chose the English vocal track. (In this case, I kinda had to, anyway.) I don't care what anyone says about ADV's actors. I'm not that fucking fussy. The acting has to be pretty bad for me to hate on it.

Now, if you want to talk about ADV's dubs of the Dirty Pair movies, that's another story. (Kei sounds like she has a lobotomy.)

I also love it because Sunrise blatantly stole the whole rogue Angel storyline from the Adam Warren adaptation of Dirty Pair. Shasti was a rogue Angel well before Lady Flair.

Anyhoo, I have the DVD blaring, and I'm laughing at all the funny quips that they put in there (because I also love western humor in my English-dubbed Japanese cartoons). Funny thing happened, though. I soon realized that I was able to follow the story a lot better when I was not watching the screen.

I don't know why, but that show has a plot that, while not terribly complex, is hard to follow sometimes. I think it's because some of the secondary characters have very similar designs, and so I was getting some characters mixed up. The character Dr. Capps is one such character. There's another character that looks just like him.

On the other hand, there's this one 3WA agent that is seldom referred to by name but is always at odds with the girls. He actually shows up quite a bit, but for some reason, I wasn't paying close enough attention to realize that it was him in almost every episode. Only by not watching the screen did I suddenly realize that he's all over the place. Bizarre.

I watched the other two DVDs later on. By the way, each disc represents a particular series of episodes. The first two discs have their own overarching story lines. The second disc's story isn't as good as the first one, although it does have one of the few instances of Yuri being bisexual. So, that pretty much makes up for it. The third disc is just a bunch of random and unconnected stories, although for some reason, I don't remember ever seeing the last episode. It was kind of cool to watch. I'm sure I've seen it, but I don't know why it's such a blank on my memory.


I'll get back to my on-going trek through Arc The Lad II later this week. I am quite a bit further now, though. I've got Shu and Tosh, and I guess I'm supposed to blow up a train.

Of course, I had to FIGHT Tosh before he would join me. Surprisingly, I didn't die in the process, although I was heeling every other round. In battle, he does around 400 HP worth of damage in one attack, which is A LOT for this game. He's like three times as powerful as my next strongest character.


And finally, you know what annoys the piss out of me? Something happened to Firefox within the last few months where the tabs are now really sensitive. Apparently, if you click on it a certain way, it will close the tab in the current window and open it up in a new one. It's really irritating, because it seems to happen most to any window that may have a YouTube video in it, which promptly ends the video and makes it start loading all over again. SONOFABITCH!

I don't even know how I'm doing it. There doesn't seem to be any rhyme or reason to it. It always happens when I'm clicking on or around a particular tab, but when I try to repeat whatever it is I'm doing, it doesn't work.

I assume it's some new shortcut feature that came bundled with one of the last couple of version updates. If that's the case, then Mozilla needs to fix this shit.
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The Continuing Saga of a Lad named Arc [Aug. 29th, 2009|05:41 am]
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So, last I reported my from my RPG chair, I had been rocketing my way through Arc The Lad 1, despite my intention to throttle my playing experience. Needless to say, I'm now finished with the game, and I'm already pretty far into Arc II, which I converted from my save in Arc 1.

I know I've gone over this, but if you've ever played through Golden Sun, this is a very similar stat-conversion system. You play the first chapter with one set of characters, which you can then transfer to the second game. The second game starts out with a new set of characters, and then, about halfway through the game, the characters from the first game start filtering in, which eventually leads to combining both rosters into one.

Arc The Lad is a strategy RPG series. If you've played Final Fantasy Tactics, Fire Emblem, or Shining Force, then you get the idea. I wouldn't say that it's better than FF Tactics, but it's certainly better than Fire Emblem: Path Of Radiance.

I dunno. Something about Fire Emblem didn't sit right with me, but I think it had more to do with the characters as well as stupid fighting conditions. Look, here's this extremely weak character that you have to protect for this one fight, and if they die, then they're gone FOREVER! I love being expected to care about a character I'll never use. (I just used Ike the entire game. He's a tank!)

So, it's standard RPG fare. Arc is a young adult. He lives in a small village with his mother, his father is nowhere to be found, and upon discovering his true destiny, he embarks on a mission to save the world with the girl and the plucky sidekick.

So Crono...I mean...Arc has counsel with the king and his smarmy minister. Wouldn't you know it? The minister is aligned with the forces of darkness and evil. You get sent around to prove yourself, and you soon discover that there's corruption in the government. The king, however, is totally innocent, and all the shenanigans going on are caused by the minister. The minister wants to awaken some force of darkness and is summoning monsters (the standard explanation for their existence) to stop the main hero.

So, basically it's your standard trope RPG story. The characters are all RPG stereotypes, except for maybe Chongara. Although, Chongara reminds me somewhat of an 80s foreign guy stereotype, ala Balki or Latka. He even talks with thick accent, eh? Chongara is the summoner character, although beyond this, he's almost completely useless.

I have a hard time explaining the gameplay, because I don't know if there's really anything to explain. It's a strategy RPG. You take some steps and take action (or end your turn), and then your enemy does so. When you're in attacking range, you attack. Simple, eh?

There isn't much world to explore in the first game, although it does make up for this considerably in the second game, where there are actual towns with inns and taverns and crap like that. In Arc II, you can actually walk around freely on the map screens and in towns, which is very rare in Arc 1. In Arc 1, you're basically moving the cursor on the world map, and you're going directly from one battle to the next, except for when the story intervenes.

In Arc II, you're a bounty hunter named Elk. And without giving too much away, Arc and his friends are framed for murder, and your character is looking for them.

This is actually an introduction to a really cool sub-system in Arc II, which is the guide job system. You visit various guilds and take jobs to either solve NPC problems or collect bounties for wanted criminals. This significantly extends the game, and it gives you a lot of options to do, should you not feel like making a b-line to the next dungeon. Although, SOME jobs and bounties affect the story, and some are even necessary to progressing the game. There are even a few job missions in the game where, to complete them, you have to arrest a wanted criminal, thus collecting two rewards for one mission.

Eventually, you learn that Arc is not a criminal, and you join forces with him, which pretty much re-establishes him as the main character. (Poor Elk.) I haven't necessarily gotten to that point, although I am at the point where the two games are beginning to merge. Elk falls into a trap, and Arc shows up to save him. After that, both Arc and Elk disappear for a while, but all of the supporting characters are mixing together. This is actually pretty nice, considering how much I had leveled-up the characters from the first game. I can't wait to find Tosh.

I'm finally beyond the point where my game corrupted the first time around, which was when Shu and Shante were stowaways aboard an enemy airship. It definitely happened during that mission, because immediately after that is where you acquire Gruga, and I never got him.

So, I'm pretty far in the game. I usually play for about an hour in the morning and maybe a little bit at night if I can't sleep. Even so, I'm actually going through this game pretty fast, even though I'm probably not even halfway through it yet. I've already eclipsed the play time on Arc 1.

I'm really digging Deikbeck, the robot character who can't use experience points. He looks vaguely steam-punkish, like a water heater with a funnel on his head. Instead of raising stats via experience in battle, you have to upgrade him with expansion packs you find around various dungeons. But he DOES accumulate experience. The neat thing about that is that, after a while, you can transfer the experience to another character, of which I plan on giving a rather healthy dose to Hemo-Ji, the sasquatch character from the first game, who is virtually useless since I had neglected to use him at all in the first game. The only bad thing about that is that I don't have access to Deikbeck right now.

Man, so far that's the only drawback to this game, is that it does the usual cliche where your party splinters up and you meet new characters with smaller parties before they all join together again. So, I can't even keep Hemo-Ji alive, and the healer Shante is somewhere else. Great!

I also have this stupid wolf character that I started the game with. He was great early on, but for some reason, despite leveling up, he's not really all that powerful anymore.

Oh, but I got Gogen, so that's not such a big problem. Gogen is another character from the first game whose stats are high enough to render him godlike status, and he's a magic user!

So, that's about where I'm at. This IS a really fun game, and it's really the last "new" old school RPG that ever came out.

Well, I've got stuff to do today, but before I have to leave the house, I'm gonna whip out the Grip controller and see if I can get any further into this game!

And HOPEFULLY, by the time I'm done, Pier Solar will be ready for release.

...oh wait, I said I was going to do Final Fantasy V next. Well, chances are I'll be able to get through that game, too.
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Inglorious Plummers [Aug. 25th, 2009|10:40 pm]
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Bizarre...

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Arc The Lad: How does this game whiz by so fast? [Aug. 21st, 2009|09:49 pm]
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I was going to play only an hour a night of Arc The Lad. But it only takes a little bit of insomnia to blow that out of the water. So I'm already like 2/3 through the game. I told you it's a short fucking game.

I just remembered one of the flaws of this game. Once you get a character who is leveled up farther than the other characters, he end up hogging most of the experience you get from battle, because he always goes first, and he destroys everything he runs into. For this game, that would be Tosh, and everything else on the battlefield seems to enjoy running into his sword.

I don't mind having Tosh just plow through everything that moves, except for when I actually need the mages for something, and they're too weak to do anything. I have to grind a whole bunch of force myself to not use Tosh so much, which is really annoying when he's right there on the screen, sword drawn, ready to kill things.

I have a really hard time keeping Kukuru, Chongara, Poco, and Gogen alive, and the guardian forces are even worse. I gotta get these guys leveled up if I'm going to go down into the Forbidden Ruins, which I should be able to do in the next day or so, after I get Iga.

Shit, who am I kidding? I'm probably going to beat this game tomorrow.
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Arc The Lad: Officially Awesome [Aug. 19th, 2009|05:40 pm]
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Ahh... Just as grand as I remembered.

Actually, the game starts out a little slow, but don't all RPGs? If I remember correctly, things pick up once you get Tosh in your party, which is not that far into the game.

It's also kind of weird how very little walking you do in this game. The world map just lets you point and click where you want to go. And even if you go somewhere, if there's nothing to do, it just shoos you right back out to the world map. There are no towns (they're implied, but you can't visit them), no shops, and, strangest of all, no monetary system. The only time you really get to move the characters is in a battle.

The battle system is tactical-based, so it's a little like Final Fantasy Tactics, Fire Emblem, and Shining Force. (Unlike Fire Emblem, though, there's no getting bored as you sit through the character relationship system.) And like most tactical RPGs, there are really no dungeons to speak of, except for the optional fifty-floor dungeon to get Choco in your party.

You have the typical RPG trope cast: the sword-wielding hero, the female sage/monk, the plucky sidekick, the other sword-wielding hero with the troubled past, the old mage, and the big, musclebound guy who looks like he's from Fist Of The North Star. YATATATATATATATATA!!!!

I'm only going to play an hour a night, seeing as it's such a short RPG. I think the first time, I got through in a mere ten hours. It's not very long at all. It's sequel, however, is EXTREMELY long, so when I get to Arc II: Electric Boogaloo, I'll be spending a bit more time on it.

The second game actually introduces a lot of the things that were missing in the first. In Arc II, there are towns, shops, long dungeons to explore, and such. In the first half of the game, you have an entirely new cast of characters, led by a bounty hunter. You're tracking down the characters from the first game, because they had been framed and accused of treason. Then about halfway through, Arc and the gang crash the party and take over, which means that you finally get to continue from where you left off in Arc 1. (Arc 1 ends in a cliffhanger. This is why you're able to move your save data from Arc 1 to Arc 2.)

Unfortunately, I never finished Arc II, so I'm hoping to alleviate when I finally get to the second game.

This is just the best fucking game, and if you have any PlayStation console without this game, then you should just be ashamed of yourself. Better than fucking Lunar. Yeah, I said it. This game wipes its ass with Lunar.
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Girls Grinding [Aug. 16th, 2009|03:15 pm]
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You know how in RPGs, when you go around initiating battles to build up your characters, it's called grinding? Well, if you're playing an RPG with an all female cast, like Final Fantasy X2, would you then call it tribbing?
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And the winner is... ARC THE LAD! [Aug. 15th, 2009|03:50 pm]
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Yeah, I know, it didn't REALLY win either of my polls, but I meant what I said that I'd take other opinions to heart. Because of this, Final Fantasy V Advance is firmly next in line.

I did say that I was fond of Arc The Lad, and it only took watching the opening cinema of Arc II to pull me right back in. These games are so gorgeous, in a very retro 16-bit era sort of way. And yet, they're very modern and do things that the SNES and Genesis could never do. The sprites are nice and big, like a lot of early PlayStation and Saturn RPGs.

There's also a weird ditheriness that I find rather charming. I think the dithered look was actually rather common PlayStation, but I only notice it now more that I have it connected via S-video. I'm not complaining. I love it. It adds a subtle grain that gives a bit more life to the picture, as opposed to how squeaky clean newer games are. When you have a layer of visual noise, it kind of hides how static the picture is and how limited the color usage actually is.


Can you see the dithered graphics? Look at the water.


And besides that, it just makes me feel like I'm playing a game back in high school, and that's awesome.

And even though Arc The Lad came out of the era of FMV nuttiness, it's really not that bad in that regard. The FMVs are done very sparingly, and only when it's absolutely necessary to tell a part of the story that can't be done with sprites. Otherwise, the game gives you the sort of charming Super Nintendo presentation that those of us from the 90s love so well.

It's odd to have a game that feels like such a love letter to the Super Nintendo, when the game was actually intended for Sony PlayStation from the start. In fact, it was produced BY SONY. If any other company had produced this, I would have sworn that this game started as a Super Nintendo game, as Albert Odyssey and Suikoden had. And what's totally bizarre is that Arc The Lad is still even more like a Super Nintendo game than either of those.


Old-school spritey goodness, SNES-Style!!!!


So, have I beaten this into the ground enough? This game is like Shining Force III and Panzer Dragoon Saga, in that it was a late release that very few people got, and yet if you call yourself an RPG fan, you should be ashamed of yourself for not owning it, especially since Arc was far more common than any late-era Saturn game, although, good luck tracking down a complete copy of the collection! Any multi-disc collection of any PlayStation game is REALLY hard to come by, and Arc The Lad Collection had SIX.

I swear, Final Fantasy V will follow once I've passed through the collection. I just can't ignore the calling of Arc. I must play. MUST!

...after I get a little work done, anyway.
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Atari's little-system-that-couldn't gets a new game [Aug. 14th, 2009|10:30 am]
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New Screenshots of Zaku

First of all, WHY?

Okay, as much as I hate to bust on Brandon Cobb, I got to call him out on this one. Releasing a new Sega Genesis title in the 21st Century at least makes some sense, seeing as a lot of people have that console. But who the fuck has an Atari Lynx?

The only thing that's more painful than it being on Lynx is the fact that it's actually Super Fighter's first original release, AND it actually looks like a fun game.

I'm hoping they can up-res it and port it to a more relevant console. Even a Genesis version would be good. They'd have to find someone with enough patience to redraw all of the sprites at double resolution, but that's better than being exclusive to the Lynx.

Now, I understand it's the homebrew community. They always pick the consoles that nobody fucking has, like Jaguar and Lynx, which you can only really get excited about if you're already part of the homebrew community. To the rest of us, who gives a crap? I repeat, who the fuck owns a Lynx?!

And this sudden re-emergence of news for Zaku comes out right on the tails of the most recent Retronauts (episode 74), where they talked about the Lynx and how it sucked six AA batteries in a matter of hours. Like the Nomad (even though I LOVE the Nomad), you're basically tied to a wall socket unless you actually enjoy stocking up on batteries for your game console. People, that was ridiculous even back then, and it's even more ridiculous now!

Besides, I only stock up on batteries for one reason, and that reason is called Mag-Lite. ...oh, and the remote for the TV. I guess that's two.

I declared the video gaming's age of batteries dead the day Gameboy Advance SP came out with its own dedicated internal battery that could be recharged and lasted for hours. I will never, ever, ever, ever, EVER go back to buying batteries for a game console. And that includes your bigger consoles on the TV, with your wireless controllers that require AAs. Stop that.

Yes, I am the anti-battery snob. Just say no to conventional batteries.

Oh, and buy Pier Solar for Sega Genesis. Pre-orders still available for the US and Jap versions. The European version is sold out!
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Pick Neil's Next Old-School RPG [Aug. 13th, 2009|08:30 pm]
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Hey gang! So, I have a lot of old school RPGs, and a lot of them remain unfinished or even unplayed. Yeah, it seems like a huge waste to buy a game and then not play it for several years, but the way I see it, all this means is that the 16-bit era has not yet died for me.

So here's the premise. There are actually a few that I've put a few hours into. Some I've simply turned on, fumbled around a little, and then turned off. But I'd really like to play these games to a righteous finish. I just have to select which one.

Restarting RPGs is very hard for me. I don't like the idea of retreading ground, so once a game is abandoned, it remains abandoned until I can stomach picking up the game again. (And after my memory of the game has faded sufficiently to allow me to re-enter.)

So here's the poll.

Poll #1443620 Pick Neil's Next Old-School RPG
Open to: All, detailed results viewable to: All, participants: 3

Which of these old school RPGs, which Neil started and never finished, should Neil picked up and play?

View Answers

Arc the Lad 1 + 2 (back-to-back!)
1 (33.3%)

Golden Sun 1 + 2 (back-to-back!)
0 (0.0%)

Phantasy Star
0 (0.0%)

Phantasy Star II
0 (0.0%)

Phantasy Star III
0 (0.0%)

Phantasy Star IV
0 (0.0%)

Dragon Force
0 (0.0%)

Final Fantasy II Advance (Dawn of Souls)
0 (0.0%)

Final Fantasy V Advance
2 (66.7%)

Final Fantasy Tactics Advance
0 (0.0%)



Now, bear in mind that I'm actually somewhat partial to Arc The Lad. In fact, I gave it a vote just to bias the poll a little. (Again, that's not to say I can't be swayed!) That game is SOOOOO good, and it gets even better once you transfer your data to the second game. Sadly, I didn't make it very far into Arc II before my save data corrupted. I put off restarting the game until such time that I could re-enter the series without feeling too jaded.

There's also a little trepidation on my part, because there was that 50-floor dungeon to get Choko, and that was a bitch! Otherwise, I'm rearin' to go.

The other one I kind of have my eye on is Golden Sun, which is very old-school and yet another game where you can transfer data from one game to the next. It's also one of the key reasons I have the Gameboy Player, because when I play RPGs, I'm the sort of person who sets aside three to four hours, and I can't do that on a handheld. I need a comfy chair, an ASCII Grip controller, and a nice big TV so I can read text without giving myself a headache. I think I stopped playing because I had gotten lost.

Of course, I'm just pointing out the two that I'm most anticipating restarting. I'm still interested in hearing what you guys think.

By the way, I also posted this poll on deviantART, so if you want to bias that one as well, here you go.

Also, Final Fantasy II is there for train wreck value. Bitches.
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Annoying things that game journalists do [Aug. 6th, 2009|08:00 pm]
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You know what? Here's a new rule. If you're a video games journalist, and you still refer to the SNES Final Fantasy games as Final Fantasy 2 and 3, someone needs to drag you into the mens room and give you a swirly.

Think about it. These games came out a decade-and-a-half ago. There are people who follow these video games websites who weren't even alive when these games were originally released. Imagine one of these kids reading an article written by some child of the 90s who goes, "You know that game on your DS that you think is called Final Fantasy III? Well, there was a completely different game when I was a kid that had the same name. And since I can't be bothered to separate my job from my childhood, I'm going to continue calling that other game as Final Fantasy III, even though the publisher has since released it under its correct title. Hope you don't mind the confusion."

And besides which, even I have trouble adjusting when people still behave as though the SNES releases are relevant. I hate it when I'm reading a game review, and the person starts comparing a current-gen game to one called Final Fantasy III, only he's not referring to the one that came out on DS only a few years ago. He's talking about Final Fantasy VI. And it usually takes me a minute or two to realize this. How annoying.

And stop saying, "That's what that game is to me." NO! You're a fucking journalist. Calling the games by their proper titles is more important than your nostalgic rebellion. Take your job seriously, especially if you want other people to take it seriously.

It's like when people say, "You know what movie I like? Star Wars." And then I'm like, "Which one?" Oh, silly me! He's referring to Episode IV, because I'm talking to some jerk who still thinks that it's 1977. They're all called Star Wars, ya stoop. That's bad enough, but imagine if a movie reviews editor did that.

But seriously, if you're a journalist, don't be a douche. Especially if you work for a vaguely respectable video game website. These games have been re-released multiple times. They're not going to go back to the anachronistic titles that you remember from your childhood. It's misplaced nostalgia that just annoys the rest of us who've accepted that Squaresoft never wanted to rename the games in the first place.

And while you guys are at it, stop referring to PS3 and X-Box 360 as "next gen". They're current gen.
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POLE POSI-SHAAA-AAAAAHHHHN!!!!! [May. 21st, 2009|09:00 am]
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I like how this show had nothing at all to do with Pole Position, the game. They could have named the show Hot Wheels, and it would have been just as relevant. In fact, it wouldn't surprise me at all if licensing the name was an optional step in early production of this show.

And speakin' of production, check out that smokin' soundtrack. OW! Now that's some 80s rock!

Okay, so the chick's driving a tricked-out Ford Mustang, and the dude is driving what appears to be a cross between a minivan and Kup from the Transformers. Why do the cartoon chicks always have to have the better ride? I don't remember much about this show, but I'm willing to bet that the chick is a gear monkey, and the dude is a total dweeb.

And honestly! If they're supposed to be a "secret force", why is he driving the most conspicuously high-tech car on the road?! He's clearly the decoy, while the chick does all the brain work.

And tell me they're not totally ripping off Spritle and Chim-Chim with that little girl and her pet...something or other. Go on, try to convince me that that's not the case.
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Working Designs is back, BITCHES!!!! [Feb. 27th, 2009|03:45 pm]
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...Well, sort of. Former Working Designs head has been working secretly on his next big venture in gaming, Gaijin Works!

The website has been up for some time, and on a whim, I decided to throw Vic Ireland an email today. Much to my surprise, he responsed in about two minutes. Holy shit!

So Gaijin Works is finally stepping out of the murk. Built up by former Working Designs staff, the new company is another localization company, like Working Designs, except that they've finally stepped way from programming CD-ROMs exclusively. Their first release, in fact, is a Hudson game for the Nintendo DS called Miami Law.

Mr. Ireland didn't really go into much detail about what this game actually is, but screen shots of the game that I've seen sort of look like a crime drama title, with character interaction similar to that of Phoenix Wright. If that's the case, it looks like it could be very interesting.

Unfortunately, Victor Ireland didn't give me any clue as to when we can finally expect the "Best of Jenny Stigile" music CD collection. We'll just have to keep waiting for that one.

The Best of Jenny Stigile
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At last, I have found you! The holy grail of video game controllers. [Jan. 25th, 2009|05:50 pm]
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WHAT THE FUCK?!?!



What the hell am I looking at?! Is that a Sega Saturn controller with the PlayStation logo on it?!?!?

Yeah! That's what it is, folks. And I have no idea how long this thing has been available, but I must get my hands on a couple. Why? Well, you need the arcade style buttons for Street Fighter Alpha Anthology.

But wait, doesn't Neil already have the official Capcom 15th Anniversary controllers? Yeah. I have those bulbous monstrosities. And even though their bloated shape is somewhat forgivable, there is one aspect of them that continues to frustrate me to this very day. (More on that in a minute.)

Now, the Saturn pad is my all-time favorite controller. And I'm not talking about those first-run controllers that the US consumers got. I got my Saturn after they switched to the one that was like a Genesis pad with shoulder buttons. It's the last of what I like to call the "flat pads", which are controllers that relatively flat in contrast to today's bulgy, ergonomic handlebar-style controllers. And yet, it didn't break your hand to hold it the way the NES pad does. It's small, flat, and oh-so comfy to hold. The first time I held it, I said to myself, "Now this is a Street Fighter controller!"

The PlayStation, on the other hand, was the bane of my existence. With their four face buttons and four shoulder buttons, I thumbed my nose at Sony. Sony made playing Street Fighter a pain in the ass. And you can imagine my disappointment when Saturn failed, because now, if I wanted to play Street Fighter Alpha 3, I had to put up with Sony. I searched for years for a six-button Sony controller, and nobody made one. Not even Capcom! And it was Capcom who had the decency to produce the Soldier Pad for SNES, even though it was kind of ridiculous until you figured out how you're supposed to hold it.

The Capcom anniversary pad, produced for Capcom by Nubytech, finally made up for a lot of the assness of the PlayStation controller, which Sony refuses to ever change for some reason. The only problem with the anniversary pad is that they put the start and select buttons right above the strong punch button. You know why that sucks? Because you accidentally hit them all the time, and should you so much as graze the two buttons simultaneously, even for an instant, it will reset the game. Yes, the way to do a soft reboot in Street Fighter Alpha Anthology is to push start and select at the exact same time, and IT FUCKING SUCKS when you bump them in the heat of play.


What were you thinking, Nubytech?!


So, now you see why I need this Saturn pad. Sega put the start and select buttons in a place where there can be no thumb accidents; in the center of the controller, where they belong!

This is literally the controller I've been waiting 12 years for. 12 fucking years! And what sucks is that it looks like it's already been out for a while and is going to hard as fuck to track down (not to mention expensive). Shit on a stick!

Oh, please tell me they make one of these for X-Box as well. Please tell me they do.
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Update on Sonic's Ultimate Sega Genesis Collection [Jan. 24th, 2009|11:51 am]
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Well, boys and girls, it seems Sega sort of listened to what fans had to say about this upcoming collection. Not all of the games I suggested got on there, but I'm excited about some of the additions.

First and foremost, Phantasy Star 1 IS on the collection! Finally! All four Phantasy Star games in one collection for the first time on US shores! It's too bad that we won't get the sound upgrade version (the Japanese version of the Master System had a pretty awesome sound upgrade card), but considering that we NEVER got that, it's not like we're being short-changed this time around.

And last time I blogged about this, I spotted Beyond Oasis' title screen on the cover of the collection. Since then, it's been added to the official list of games in the collection.

Still no Shadow Dancer or Revenge Of Shinobi, but we get the original Shinobi arcade game! It's great and all that we get the arcade version over the Master System port, but the latter version had a health bar. I suppose Sega could still include the Master System version, and it would also be really funny if they included the NES version as well!

Actually, I'm utterly shocked at just how many Sega games were ported to the NES back in the day, but that's for another topic.

And finally, it has arcade versions of the following games:
Space Harrier (YES!)
Fantasy Zone
Zaxxon
Congo Bongo
Alien Syndrome


If this was the final list, I'd be pretty happy with it. Still, I'm hoping that Sega has gone all the way and included the following games: Sonic CD, Out-Run (arcade), Afterburner (arcade), Revenge Of Shinobi, Shadow Dancer, and Virtua Fighter 1 and 2 (arcade). The last two are the most unlikely to appear, but it would still be awesome!
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Cammy in Street Fighter IV [Jan. 22nd, 2009|06:30 pm]
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Ah, Cammy. Bout time they put her back in a regular Street Fighter game. Yeah, I know she was in the Alpha series, but I can only take so much of evil fifteen-year-old Cammy in a thong. The Delta Red version doesn't leave me feeling quite so dirty.


You know, I'm glad Street Fighter resisted 3-D as long as it did. Part of what made Street Fighter fun was the quality of the in-game art. Having PS1-quality polygons would never have done it justice.

Oh, and if you haven't guessed, this is actually reason number 2 that it's time for Neil to finally get an X-Box 360.
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That's it! Time for Neil to get an X-Box 360 [Jan. 10th, 2009|12:45 pm]
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For those of you who haven't heard, I never get a console at launch. The last console I got at launch was N64, and that's only because I won it. And before that was the SNES, and that was because my parents bought it for Christmas.

I'll wait around forever to get a new console, and I think this is the year to get it. You know why, boys and girls? This is why...



Yep, It's Sonic's Ultimate Genesis Collection. And while the title may sound stupid, the collection is not. Finally...FINALLY...Sega compiled the Genesis collection that everyone wanted. They basically merged Sonic Mega Collection on Gamecube with Sega Genesis Collection on PS2. That, in itself, is grand, but then they went all hog wild crazy! The started adding stuff like the Shining Force series and Streets of Rage. FINALLY, Streets of Rage! I've gotten so tired of getting the shaft on that. Two times, it was supposed to be included in one of these collections, and both times, Sega pussied out.

Also, they removed some of the games that nobody fucking wanted. Sword Of Vermilion; more like Sword of FUCKING GONE! Ecco Jr., also fucking gone. Virtua Fighter Genesis got it's 2D ass knocked out! And finally, they got rid of that Shadow Dancer, which I... Oh, wait a minute. Why did they get rid of Shadow Dancer? God damn it, Sega!

So, here's a rundown of the entire catalog.

GamesMy Thoughts
Shining In The DarknessYes!
Shining ForceYES!
Shining Force IIYESSSS!!!!
Phantasy Star IIFIST PUMP!!!!
Phantasy Star IIIFor completion's sake...I guess
Phantasy Star IVFuck yeah!
Sonic The HedgehogAWESOME!
Sonic The Hedgehog 2AWESOMER!
Sonic The Hedgehog 3Hell YEAH!
Sonic & KnucklesIf it does lock-on with the other games, then awwright!
Sonic 3D Blastsigh... Okay, I guess.
Sonic SpinballSucks.
RistarYES!
FlickyNot yes.
Dr. Robotnik's Mean Bean MachinePuyo Pop released in the US, back when Sega tried to de-Japanify everything. Decent.
ColumnsBest. Tetris clone. Ever.
Golden AxeMeh...
Golden Axe IIFile under: Never gonna play it.
Golden Axe IIIFile under: SUCKS.
Streets Of RageKind of like an urban Golden Axe... except AWESOME!
Streets Of Rage 2Best. Final Fight clone. Ever.
Streets Of Rage 3Eh, it's worth having it along for the ride.
Ecco the DolphinMeh...
Ecco and the Tides of TimeBleh...
Shinobi IIIBitchin'!
Comix ZoneKick ass!
Altered BeastReturn to your grave.
Alex Kidd and the Enchanted CastleA Sega Genesis game that looks like a Master System game, but isn't even as good as the Alex Kidd games that are actually on Master System. No thanks.
Kid ChameleonDecent.
Dynamite HeaddyNever played it.
Decap AttackIs okay.
Bonanza Bros.Mildly amusing.
Gain GroundWhatever.
Super Thunder Bladeyawn
VectormanI must be the only person alive who doesn't like this game.
Vectorman 2Couldn't care less.
Alien StormNever played it.
E-SWAT: City Under SiegeNever played it.
Fatal LabyrinthNever played it.


And that's not even the complete list, because there are locked games on the disc. Now, I'm hoping that they're not like the lame bonus games that were on the original Sega Genesis Collection. I have no desire to ever play Zaxxon or Zector, and I certainly don't need to ever play the arcade version of Altered Beast ever again.

Instead, (I know it's too late to start making demands) I hope that Sega has considered the following for this upcoming collection...

Sonic CD
One of the best Sonic games of the entire series. I know it's a Sega CD game, but it's part of the Genesis family anyway, dammit! And it's already been ported before, so it can be done again.

Revenge Of Shinobi
Come on, Sega! Stop short-changing us on this game! Why do you keep skipping over this classic? What, because it has Spider-Man in it?! Sprite-hack the damn thing, like you used to do! I remember back when it was Godzilla and Batman, and you changed those characters. Why can't you just alter the graphics again and release the damn game, already?!

This is almost as stupid as not including Shadow Dancer.

Phantasy Star 1
Yes, it's a Master System game, but I don't fucking care! There was a one-thousand copy production of Phantasy Star for Mega Drive in Japan. That's justification enough for me. Put it on the collection. I don't think there will be any objections from the peanut gallery. And if they do, they can die in a fire.

Out Run, Afterburner, and Space Harrier
Why not? There were arcade games on that last Sega Genesis Collection, but unlike the ones on the previous collection, these are actually cool and worth playing. You listening, Sega?

Virtua Fighter 1 and 2
Wouldn't that be a kick in the ass! Even though neither of these games had anything to do with the Sega Genesis, it would be totally awesome if they were on this disc as bonus games. Bonus points if it's the 32X version of Virtua Fighter.

Contra: Hard Corps and Castlevania Bloodlines
Yes, I know they're Konami games, but seeing as they're pretty much exclusive to the console, I think an exception can be made.

Any other Alex Kidd game
As long as we're mining Master System, you might as well throw some Alex Kidd goodness in there.

No Sub-Menus for Bonus Games
You know what sucks? Having to go to another menu just to play the fucking bonus games. Don't make me hunt for the bonus content. Put it right there on the games list, with everything else.

NO MORE FUCKING GAME GEAR GAMES!!!
I don't ever need to play Sonic Drift again. Stop it! Stop it! Stop it!



Editorial Note: By the way, I noticed about an hour after I posted this that the title screen for Beyond Oasis is on the cover of this collection. I've never played that game, either, but it looks as though that's on the collection.
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EGM RIP [Jan. 7th, 2009|12:14 pm]
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Damn it!

I was just wondering the other day when my next issue of EGM was going to show up. Apparently, it's going to be NEVER. Ziff-Davis has sold the 1UP Network to UGO. Gone are the magazine, The 1UP Show, all of the podcasts (including Retronauts!!!!), and about 40 EGM employees. It's pretty much the end of the greatest video game news outlet of all time.

I've been subscribed to EGM for...years. Well over a decade, in fact. And I think I still have a year left on my subscription. (I wonder if I can get my money back.)

The writing's been on the wall for a while. I know this isn't the first time I've heard of Ziff-Davis having financial troubles. The economy probably finally pushed them over the edge. But some of EGM's long-time employees had been walking out of the company, so you could kind of tell over the last four or five months that something was wrong.

Unless I just wasn't paying attention, there was no indication on any of the podcasts that they were going down as fast as they went. Even last week's 1UP FM show seemed to indicate that the show would be back the following week, which would have been this past Monday, but no show was produced.

I'm kinda looking around to see what the next best video game magazine is. I don't think there is one. I'm pretty sure EGM was the last of its kind. Certainly, none of the other magazines I read as a kid are still around. Does Nintendo Power still publish? Even so, should I even care?

It's looking like Destructoid and Screw Attack are going to be the places to go to from now on. That's fine. Destructoid has quality game coverage, although I'll miss the ability to sit down with a physical magazine. And they have their own retro podcast. Just not the same, though.
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Pier Solar box art! [Jan. 1st, 2009|09:00 pm]
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So, people who ordered Pier Solar got a special email today. The packaging is well into production, and the gang over at Watermelon are showing it off! I like that the guys over at Super Fighter Team work their asses off to give Sega Genesis fans the authentic Genesis experience, with the clam shell case and all, but I think the Watermelon team just did them one better. Check out the glossiness!



I suspect that this means that it's a cardboard case, but I can't really tell. It looks like it's an open-up case like the clam-shell. Maybe it's one of those collector's edition boxes, like the ones that Working Designs use to make.

Or better yet, maybe it's secretly a Gaijin Works production, and any day now, project leader Tulio Adriano will pull his rubber mask off to reveal that he's really Vic Ireland!

And Vic will be like, "Nah-ha! I'm back! Tremble in terror as I insert pop culture references into a fantasy setting! All the songs in the game shall be sung by Jenny Stigile! Nay-ha-ha!"

Oh, come on. That would be awesome, and you know it! Don't listen to those 1-Up Network guys. They love pop culture references in their RPGs, especially ones like the Ebonics joke in Albert Odyssey. You know that Nick Sutner and Jeremy Parish secretly listen to their Lunar soundtrack CDs to get their Stigile fix.

And besides, I just needed to digress long enough to Google-bait Jenny Stigile. She's posted on my blog before, and even though I make jokes about her, she's a really good sport. To be honest, I'd love to have another game with her in it, especially if we could have yet another outtake reel of her doing nothing but fart jokes.

Come back to video games, Jenny. It's been a dull and dreary world without you. ...Okay, enough off-topic gushing.

I'm really digging this new support that Sega Genesis has in these small-time game enthusiasts. Even though Beggar Prince was kind of a glitchy game, it was pretty good. I could have done without the instant death traps, but those are forgivable. I've not yet had a chance to order Legend Of Wu-Kong, but it looks fairly decent. Not as graphically pleasing as Beggar Prince. (Whoever did the cut scenes should be flogged.)

Despite its delay, I still think that Pier Solar is the most exciting indie project to come out for the Genesis, largely because the game is entirely homebrew, and because it's made in loving tribute to games like Lunar, Chrono Trigger, and Final Fantasy VI. And I think the delay has kind of stolen Super Fighter's thunder, because if they hadn't delayed the game, then The Legend Of Wu-Kong would have had the distinction of being "the last Genesis game". Pier Solar has swiped that distinction back by simple pushing the release date back a few months.

Actually, it kinda is the last game, regardless of what comes out in its wake. Of the software that's been available for Sega Genesis in the last two years, Pier Solar is the only game that's entirely new, and it's probably going to be quite some time before we get another project like this to come along.

I actually hadn't been to the Pier Solar website in a while, so I haven't seen anything of the game since the original demo. I'm pleased to see that they replaced all of the terrible character artwork in the game with quality images. They also tidied up the text boxes so that they have their own unique feel. they were a bit generic-looking in the demo.

Of course, I'm dying to play this game so that I can experience it with the CD audio. The audio in the demo uses the Genesis FM synthesizer, which is kind of bland by today's standard.

The game will work on any model Sega Genesis from any region. It has enhanced audio for Sega CD, which when booted with the cartridge, will enable enhanced music and sound effects. This is only Genesis game ever that uses by the cartridge slot and the CD drive simultaneously, which is something that Sega never tried, oddly enough.

Water Melon is still taking pre-orders, so rush on over there and buy yourself a copy!

http://www.piersolar.com/
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What the hell does Intelligent Systems have against grinding?! [Dec. 29th, 2008|11:30 am]
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Well, with my newly acquired free time, I've been able to afford to set aside about and hour or two a night to play some video games. My newest pick: Fire Emblem: Path Of Radiance. Why? Well, because it's been on my shelf for ages, and I've never played a Fire Emblem game before. And besides, I had to reassert my status as the world's last Gamecube fan.

Fire Emblem is a tactical RPG, so if you've ever played Dark Wizard, Final Fantasy Tactics, or Shining Force, you know what you're in for. Enemies are dispersed onto a grid, and you have to plan a strategy of approach. Charging in like gang busters will easily get you surrounded by enemies, and then it'll it's game over. The defensive fighter is rewarded, although sometimes you lose item pick-ups to thieves and looters. in later battles, you'll even have enemy units coming at you from the rear, prodding you along.

So, the first thing I noticed about this game is that the characters can be a bit unbalanced. Ike's a wuss early on in the game, and so I had to rely on Titania to keep him from dying. After the first couple of battles, though, Ike begins turning into a certified badass, and eventually he becomes so strong that hardly anyone can touch him. I've had a couple chapters now where all I've had to do is simply park Ike in a doorway and just let people initiate their own demise by running into him.

Incidentally, there happens to a be a FAQ floating around the internet that basically demonstrates that you can do that for pretty much the entire game. It's called the "Ike Solo".

The only problem is that very quickly, it became so that Ike was the ONLY character who could dispense with villainy without dying (other than Titania, that is). And so, I have all of these other characters who now have no hope of ever leveling up. This isn't like Final Fantasy, where if your character dies, you can just revive them between battles. No, once someone dies in Fire Emblem, they're gone forever. Actually, this is par for the course when it comes to tactical RPGs, but I thought I'd make that clear.

So, the natural thing to do would be the grind to get those weak characters up. But nope, you can't do that!

See, this sort of reminds of Paper Mario, another Intelligent Systems game, in which grinding is pretty much nonexistent. Okay, sure, Paper Mario had the Crazee Dayzees, but you had to really know how to fuck around with those badges to even stand a chance of taking those damn things down.

But the point is that there's no grinding to be had in Fire Emblem. You want to power up wusses like Mist and Rhys? Simple! Stop killing so many people with Titania and Ike. God damn it! And it wouldn't be such an issue if not for the fact that Ike tops out at level 20, so if you're still killing people with him after that, that's wasted experience that nobody will ever have.

Maybe I've been spoiled by Final Fantasy Tactics. I've come to expect the ability to go out randomly onto the playing field and initiate a conflict for which I'm not even required to use my main character. "Hey, we got a new guy! Let's go flog some imps!" Nope! None of that here!

Actually, it's not a bad game. It's kept me suitably entertained. It can be a little frustrating when there are characters I want to keep alive, and so I have to reset whenever someone dies. It can be a little annoying when I'm forced to babysit characters like Mist, who seem to have no talent on the battlefield except to die. I find more often than not that I pretty much use the unstoppable chracters (i.e., Lethe, Ike, Titania, etc.) and just use everyone else as sword caddies. Sometimes I'll let characters like Mia get a free hit if Ike only left two or three hit points on a baddie.

The one thing I HATE about this game is all the text chatter that goes on. On and on! Nobody shuts up, and it's all TEXT! What the fuck, Nintendo?! And what's worse is that the Japanese version had recorded dialogue over most of these conversations. The US release has none of that. God damn it!

I've taken to doing a lot of skimming, and this has contributed to my inability to completely follow the plot. Something about the unknown princess of a defunct kingdom traveling around with a bunch of mercenaries. There are anthropomorphized animal tribes, most of which distrust humans, but some don't. There are three or four warring nations, and it's hard to keep track of who's on whose side or what the motivations are. Granted, it's not as confusing as Final Fantasy Tactics, a game in which I was actually TRYING to follow the story.

I'd give it a mild recommendation to anyone who has a Gamecube or Wii. Actually, there's added incentive to get it if you have Wii. There's a sequel called Radiant Dawn, which, if you have your old Gamecube save state, you can transfer from it into the new game. I love games that do that, and I keep meaning to make a post about my love for games like Arc The Lad, Golden Sun, and Shining Force CD, which enable one to transfer data from one completed game to the next.

This is far from being my favorite RPG, although I can kind of understand now why Fire Emblem has such a devoted following, even if it is kind of a niche series.
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More Christmas Shenanigans [Dec. 26th, 2008|08:14 am]
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My sister's kids got a Wii for Christmas. Since I'm like the best uncle ever, I spent the day schooling them at Mario Kart. And yes, I brought a Gamecube controller, because I fucking hate trying to steer with the Wii remote. I need a controller that snaps back to center when I'm done turning, goddammit!

It's way too easy to oversteer in that game. That, and I still have the habit of wanting to play with the d-pad, so I unwittingly end up firing a turtle shell when trying to steer. After a while, I had the kids wanting to see what this Gamecube controller nonsense was all about, so I had to switch to the nunchuck.

It appears as though I "inadvertently" introduced my sister's children to the concept of controller-juggling. They were rather fascinated by the concept that Wii lets you switch control schemes, although they kept wanting to do it on the fly. Darn fickle Wii doesn't like it when you just rip the nunchuck out of the Wii remote in the middle of a race!

Just wait until they get Virtual Console and WiiWare set up. I'm gonna bring over my Hori digital pad and show them how it's done OLD SCHOOL, with some Mega Man 9! Maybe even some Bomberman! It's gonna be on like Donkey Kong!

Yes, I have been inundating these kids with the classics. I made sure to bring along my Gamecube copy of Sonic Mega Collection, so that we could have some BLAST PROCESSING action on the Wii! Hell yeah! No waggle here, kids!

Now I've got to set up play dates with the kids. I swear, they must be gluttons for punishment. My sister learned long ago that playing versus me is not a wise idea. For one, I'm crazy good at platformers and racers, even though I don't really like most racing games (Mario Kart being the exception). I'm also rather prone to shenanigans. In Mario Kart, I've long enjoyed picking either Wario or Bowser, simply because they're awesomely heavy and will push other racers out of their way. Take that, Princess Peach! Yeah, you nurse those raspberries. I got a race to win!

Although, these kids have it pretty easy, considering what my sister had to put up with back in the day. She had the disadvantage of challenging me at Super Mario Bros., a game wich does not give player 2 a turn until player 1 dies. So there was a lot of quiet sitting for my sister back in the day.

All my sister wants to play now is Columns. Yeah, that third-rate Tetris clone on Sega Genesis. I told her that it was on Virtual Console, and she was like, "AKPTHLP!!!! IT IS?!?!?!". Seriously.

You know what my favorite part of Mario Kart Wii is? It's Rainbow Road. I thought it was going to be a bitch to keep from falling off, but it's actually fairly easy to stay on the road. But the fun part is actually falling off. You know why? Because when you fall off Rainbow Road, your character falls down to Earth, and burns up in re-entry! I swear, there was so much giggling at watching Mario characters fall to their flaming deaths!

"Oh a-no!" *FWOOSH!*

Oh, there is one sad note about this Christmas day. (cue the sad music) I was supposed to have received the Wrestlecrap Archive Disc: 2008 Edition from my sister. Sadly, it never arrived, although RD Reynolds promised that a replacement disc would be mailed "post haste".

So, at some point, I'll have to go back to my sister's house to pick up the gift that I was most looking forward to this year. And I'm sure that in the process, I'll be dragged into yet another round of Mario Kart. The kids just can't get enough of being slaughtered, I tell ya.
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Rickroll Chrono Trigger [Dec. 8th, 2008|10:15 am]
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Hey, speaking of Chrono Trigger, apparently, the boys over at Ziff-Davis have nothing better to do with their time. Have you ever noticed that Robo's theme sounds an awful lot like that one Rick Astley song? Check this out...

That's cute. I like how the video sort of implies that there's something going on between Lucca and Robo. Hey, he's probably got a vibration mode, right? Seriously, I had to bite my lip through the whole thing.
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People are fucking stupid [Dec. 7th, 2008|11:15 pm]
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On the most recent episode of the 1Up Podcast, one of the hosts (I don't recall which one) was talking about the "controversy" of resale games and said, "I can see both sides of the argument." Oh really? Because I don't.

I can understand up the point where a game publisher may not want his product sold in a store that offers resold games. It's their choice not to do business with these places. But do I think they're entitled to stop gamers from reselling their old games or accuse said gamers of being pirates? Absolutely not! I don't care how hard you worked on a game. Once you've sold a physical copy, the buyer of that copy is entitled to resell that item any time he wants.

If I'm an architect, am I entitled to compensation if the original buyers sell the house to another buyer? Are they house pirates, selling the product of which they contributed very little labor? Of course not!

Video game publishers have been fighting resale for years, and even though, music, video, and books all have their own resale markets that existed long before the video game market took hold, video game publishers still think that resale is this emergent evil that must be shackled. Fuck them!

You know why I don't have any of the new consoles yet? Because I don't like where the video game industry is heading, where the companies are trying to control the degree to which you own a product. Digital rights management is bullshit. DLC is bullshit. Nickle-and-dime marketing is bullshit.

Granted, there is some merit to download services, as fans of sports games can attest. Getting new content for your games, months after you purchased it is a pretty groovy idea. The problem, though, is that game companies have gotten this idea of developing a game and then breaking it apart so that stuff that was intended to be in the game from the start is now downloadable content. And sometimes, it's even already on the disc! Fuck you! That's like buying the game twice!

I can't wait until the day comes that people get tired of buying a game at the store and then having to buy the second half of the game online. That needs to stop, and it's the gamers who need to stop downloading this shit. Stop downloading skins for your stupid gun or new levels that come out one at a time. Stop it, stop it, STOP IT!

Especially from Nintendo, the company that wants to give you as limited a storage space as possible. I hate Nintendo's storage system, and I won't buy a Wii until they fucking fix it. And I predicted earlier this year that Nintendo's "solution" was going to be online storage, which I know sounds retarded, seeing as they already have customers re-downloading content every time players rearrange "the refrigerator" (You suck, Reggie.), but since they seem to be bound and determined to fight what is essentially the industry norm (i.e., having a hard drive), I can't see what else they could possibly come up with. Besides, it's the solution that would give you the least amount of ownership of the content, so that when the day comes that they shut down the Wii servers, you'll only walk away with, at best, 500 MB of content, so that when Wii 2 comes along, they can charge you for all that shit again.


And speaking of their download shit, where the fuck is Earthbound? Why is it that Nintendo is so wishy washy about re-releasing this game? Every time there's a list compiled by fans of the games they most want to see released, Earthbound is always at the top. So what does Nintendo do? They give us every iteration of Fire Emblem, like anyone wants to play that. Gee thanks, Nintendo. Talk about a niche fucking game.

I mean, we just got a re-release of Chrono Trigger, a game which, like Earthbound, was an underground favorite at the time of its release, which has since gained overwhelming popularity. If we can re-release Chrono Trigger, now for the third time, why not Earthbound?

How come Square can completely redesign Final Fantasy IV from the ground up and put it on DS, but Nintendo can't even be bothered to copy the ROM of Earthbound and put it on a DS card.


Cecil and Rosa prepare to knock boots, in their own angsty way.

And here's another thing I heard. Gen Con recently attempted to give $17,000 to Christian Childrens Fund, in honor of the late Gary Gigax, who, astonishingly enough, was a devout Christian. CCF refused the money, because they felt that other donors to their organization might assume that CCF was being associated with or sponsoring the Dungeons & Dragons products, which we all know is the work of the devil!

You know, I know that it's the Christian Children's Fund, but I still find myself aghast whenever someone cites the devil as a reason to turn down charity. THE DEVIL! A man in red pajamas, with a pitchfork and horns, who has a pointy goatee, who sits on your shoulder and tells you to do bad things to people!

Fortunately, another less-snooty charity was chosen, but still, someone deserves to be punched in the dick over this.

Although, in CCF's defense, they don't proselytize to the children they help, which is good. There are a number of "watchdog" groups that feel that CCF should "help" these children with the gospel. I think these groups should go suck a dick.
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Desert Bus for Hope [Dec. 2nd, 2008|11:58 pm]
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Ah, the legacy of the Sega CD lives on, and I love it. If you haven't picked up on some of my past posts, I love the Sega CD. Yes, even though it had a terrible library, and even though it was a just a lame attempt to give Sega Genesis the sort of scaling and rotation effects that only SNES had at the time, I still adore the system to this day. Why?

Well, for starters, if you pick carefully from the resale market, you can actually accumulate a collection of games that gives the very false impression that it was a really good console for its day. Like, if you look on my shelf and find six-to-eight RPGs, Sonic CD, Final Fight, Earthworm Jim, Spider-Man Vs. Kingpin, and a even few SCUM games, you'd be like, "Wow! This thing actually did have life!" Uh, no it didn't. It's not like this is a modest collection. That's literally all there was, because if you start going beyond this, then you end up with nothing but FMV garbage, like Night Trap and Sewer Shark. Or even more insulting than that, you could have regular Genesis games re-released on CD with FMV intros and load times. The most insulting of these was perhaps Golden Axe, which actually disabled two-player mode. Have you ever tried to play that game with just one player? It doesn't go well, especially at the end, where Death Adder just jobs you into the ground. Anyway, while the actual list of cutting edge games on Sega CD was short, what little of it was there was GOLD, baby!


It's GOLD I tells ya!

So, what's this all about? Well, boys and girls, a very famous (or perhaps infamous) Sega CD game has become the subject for a charity. It's Desert Bus, a mini game that was to be included as part of the unreleased Sega CD game, Penn & Teller: Smoke And Mirrors. (...unreleased because Broderbund sucked so much that they went out of business before it could be published.) In this "game", you have to drive through the Arizona desert, from Tuscon to Las Vegas, in real time. The bus veers ever so slightly off course, so you're forced constantly monitor the controls. No taping the buttons down! If the bus drifted to the side of the road, it would stall, and you'd have to be towed back. I believe you also had to throttle the gas, because the bus would overheat. ...or something like that. (Penn explains it better at the bottom.)

The Charity is called Desert Bus For Hope, and it's run by a comedy troop in Canada playing the game nonstop for days while collecting donations, which it then turns over to Child's Play. Yep, it's a great day for planet Earth when the comedy of Penn & Teller and Gabe & Tycho can come together to do something awesome.

http://www.desertbus.org/

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The Making of an Awful Video Game [Nov. 27th, 2008|12:00 pm]
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Hey, you ever wonder goes on behind the scenes of a bad video game? No? Well, how about if the game happens to be a sour chapter in an otherwise grand video game franchise? Yep, we're talking about Street Fighter The Movie: The Game! And if you ever wanted to know about the behind-the-scenes of this dung heap, then you'll find this forum thread interesting.

http://forums.shoryuken.com/showthread.php?t=125411

Alan Noon, who also played the lame cyborg characters in the game, discusses his experiences during production and interaction with the cast. The thread itself is a couple years old, but it's still an interesting read. Find out why the game didn't come out very good, despite the best efforts of some of those working on the project. You'll also find out why the Sega Saturn version was completely retooled, why the characters don't say the right names of the moves, what did and did not make it into the game, what they did wrong, what they did right, and what the hell was up with that Sawada guy.

Working with Jean Claude Van Damme is described as "interesting", which is a nod and wink for "difficult". Because he was such a big star, he had the shortest digitization session of all the actors. Apparently, Jean Claude's sessions were so abbreviated that they never got him in the sound studio to record voice samples.

And they almost didn't get Kylie Minogue. There had originally been a problem with scheduling Kylie, so they had gone ahead with video-capturing another actress. When Kylie's schedule cleared up, they put the skimpy leotard on Kylie and did another session of Cammy poses. Or maybe they just did that on purpose. (I would!)

I guess they were thinking about using the extra set of Cammy sprites to create a "new" character, but they weren't pleased with the fact that they were basically identical. Oddly enough, it would only be a few games later that Capcom had fake Cammys all over the place.

Oh, and for those curious, yes, they did oil up Kylie Minogue when doing the video capture. I don't think it was explained why, but I'm not exactly demanding an answer. Instead, we should be thanking Noon and his cohorts for opting NOT to go with that awful blue fatigue and khaki combo from the movie!

Here's the money shot that everyone wants to see, by the way...



Now I wonder how long it's going to take for Stefan99 to swipe this picture.


ADDED NOTE: Those of you who actually own Street Fighter The Movie may want to head over to DVDPodblast and download their commentary of the film to sync up with your DVD. It's highly amusing.
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Another Sega Genesis Collection Announced! [Nov. 10th, 2008|11:00 am]
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So Sega's coming out with another compilation for the current gen consoles, and it's going to be even bigger than the one for PS2. (Yes, I said "current gen" as calling PS3 and 360 "next gen" is kind of stupid at this point.) So, the games are going to be upscaled, which I think means that there's going to be some kind of graphic filter to make all the pixels rounded. There's a picture of this at the following website...

http://www.shacknews.com/onearticle.x/55770


I don't really care about that, though. I'm just excited to see Sega making another compilation instead of overpriced downloads. (*cough*Wii*cough*)

As usually, you can expect the standard standbys, like Sonic, Golden Axe, Columns, Altered Beast, Super Thunder Blade, Alex Kidd In The Enchanted Castle, Ecco, Comix Zone, Flicky, Dr. Robotnik's Mean Bean Machine, Decap Attack, Ristar, Vectorman, yadda yadda yadda... You know, the same games that Sega always shits out at us. And some of them are good, but a lot of them aren't. I see that the Streets Of Rage trilogy is listed, but I'd expect those to get cut, so that Sega can avoid getting a T or M rating. (Curse you, ESRB!) But I'm sure they'll stuff Zaxxon on there, as well as a few other old arcade "classics" that nobody wants to play. (Seriously, take your Flicky and shove it, Sega!)

What's exciting about this one is that it's got three of the Shining games on it! Hell yeah! About time Camelot got some representation after getting shafted on the PS2 compilation! Shining Force 1 and 2, AND Shining In The Darkness!

The Phantasy Star games are also on here, although they were on the last compilation, too. Still, a nice touch.

Now, there are some wish list games I'd like to add, so PLEASE, Sega, if there's still time left, these games HAVE to be on this compilation...


Sonic CD - You guys can port the PC version. I know it got ported to PS2 in Japan, and it was on Gamecube here in the states, so there's no excuse for it not to be here.

Phantasy Star 1 - Not present on the first Genesis compilation, but deserved to be on it anyway. I don't care that it's a Master System game. Just put it on for completion's sake! We shouldn't have to ask for it. Why is it that in twenty years, the only re-release Sega has managed was the Gameboy Advance version? I mean, is it even on Virtual Console yet? WHY NOT?!

Castlevania Bloodlines and Contra: Hard Corps - Yes, I know they're Konami games, but goddammit, they deserve to be on here for being two of the very few actual third-party exclusives that Genesis ever had!

Virtua Fighter 1 and 2 - Actual ports of the arcade games. Not the cheesy Genesis versions! Heck, throw in Fighting Vipers, and you got a sweet deal!

In fact, Sega should probably take a good hard look a some of the late 90s arcade games that they had and consider either putting them on this collection or making another collection for them.

I'd construct a list of desired Master System and Game Gear games, but that would imply that any of them other than Phantasy Star were any good. (Okay, maybe Alex Kidd.) And if I thought miracles could occur, I'd say that Sega should include Shining Force CD, but that's not likely to ever happen. It's a wonderful thought, though!
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Earthbound 3 Fan Translation released [Oct. 18th, 2008|10:15 pm]
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Hey! Someone actually released a ROM patch for Earthbount/Mother 3! The long awaited sequel to Earthbound on the NES can now be played on your computer in English.

http://mother3.fobby.net/

All you need to do to play your questionably-legal English adaptation of Earthbound 3 is follow the dubious instructions on the website, which suggests that you buy a legal copy of the cart and then dump the ROM onto your computer. (Boy, I'm hitting every Google red flag today, aren't I, folks!)

Here's a YouTube video of the game in English...

Okay, we all know that the line about buying the cart is bullshit. Nobody involved with the translation project actually expects you to do that. They're just covering their asses legally (which is actually debatable). It's plainly obvious that the vast majority of people playing this game will be doing so from a downloaded ROM.

And besides, contrary to popular belief, Nintendo doesn't really give a crap if you buy the game used or download the ROM. Either way, Nintendo think you're scum. But above all, they don't want you spending money on old game cartridges at all. They want you spending money on new games, or at least old games from which they can profit (i.e., Virtual Console). Allegedly (in other words, according to 1Up.com), Nintendo would even rather you download a ROM every now and then than spend money on an old cartridge, because at least that your money would go to buying new games.

Now, I'm not going to tell you to just download the ROM. I'm just pointing out that Nintendo doesn't see used games sales as support. They see it as competition, and it's competition they would stop if they could.

Of course, I'm not going to lecture you either way. After all, I own this...


One can only speculate the dubious origins of this cart.
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Nintendo "Fixes" Internal Storage Problem [Oct. 6th, 2008|05:00 pm]
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A while back, it was reported that Nintendo was working on a solution that was going to be "better" than a hard drive. I predicted that Nintendo would come out with online storage. About two minutes after posting that, I realized that that didn't make a lick of sense, as that's kind of what they're doing already. (i.e., you can re-download any game you want indefinitely) On the other hand, I still think that it's not beyond Nintendo to come up with a solution that's actually worse than the status quo, so I think I'm going to stick to my guns on that. My prediction remains that Nintendo's ultimate solution to limited physical storage will be NO physical storage.

In the meantime, Nintendo has decided to be a good sport and finally pull some of the annoying limitations of the SD cards. Are they going to let Wii owners play Virtual Console and Wii Ware games directly from the SD Cards? NO! Silly Nintendo fan boys. That would be cool and convenient. Nintendo won't do something that actually MAKES SENSE!

No, Nintendo has simply made it so that, beginning in 2009, you'll be able to download directly to the SD card. Yep, instead of "cleaning out the fidge" everytime you buy something from the Wii store, you'll instead have the option of just throwing it in the cellar freezer. Thanks Nintendo for almost addressing the problem by letting gamers download content onto devices from which you can't actually play the games.

In fact, I bet you that this move has nothing at all to do with addressing the online storage issue, regardless of what that old coot Iwata says. I say verily to you, humble reader, that the purpose of downloading content directly to the SD Card is actually to coincide with the impending release of the Nintendo DSi, which sports an SD port where the GBA port used to be. I, with my amazing powers of video game ESP, predict that Nintendo is on the verge of announcing a Virtual Console service for the new SDi.

In the meantime, I defy any Wii owner to explain to me how Nintendo has actually addressed the storage issue by allowing you to download directly to the SD card. Seems convenient at first, but you eventually have to transfer it to the Wii internal storage, anyway.

I would just like to remind everyone that Nintendo has yet to see one dime of my money since the advent of the Wii, so when it comes time to cast blame for contributing to Nintendo's funds, I shall be among the innocent.
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Dasien/Wukong/Palin news [Oct. 4th, 2008|05:40 am]
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Just a quick note about that upcoming Sega Genesis game I was talking about. The Legend of Wukong was given a preview on Specialty Gamer this week. They have some new screen shots of the game, and it looks a little more impressive than what you see on the Wukong website.

http://www.specialtygamer.com/features/previews/legend-of-wukong---genesis-gam/

It's still not up to par, visually, with those late-era SNES/Genesis games, but it's passable. I would say that it doesn't look any worse than Beggar Prince, but if you're looking for something that competes with the visuals of, say, Phantasy Star 2, you're going to be a little disappointed.

The game itself, I can't comment on, because I haven't played it. If the preview is to be believed, then it's bound to be enjoyable, even if it's comparable to Beggar Prince, which, despite it's many glitches, was fairly enjoyable. Not what I would call a classic, though.

As I had indicated earlier, I've had some computer problems this week. Most of it has been resolved. I've had some driver issues, and I'm still without sound, but the tablet works! Now, I have to figure out what the top priority is for today. Do I finish up the next two pages of Dasien, finish up Energize/Dasien, or start doing line art on my next couple of Crossoverlord pages. Hmm... I may have to do a little powwow with my crossover collaborators today.

Interestingly enough, I have absolutely no idea who's doing the next page of Crossoverlord. I'll have to find out what's going on with that really quickly here.

So, I'll be back in a day or so, and I'll let you know what the situation is. I should have a new page of some sort in the next few days. ...Even if it's just the next Crossoverlord.

Oh, and I haven't commented on the VP debate yet, so I'll do so now. Well, I anticipated that Palin would come prepared. She could not afford another moose-in-the-headlights moment. I expected her to start out strong and gradually weaken as the night went on. That's not exactly what happened. She did fairly well for herself, even as she spouted crap I didn't agree with. She didn't do bad, but she didn't do great, either.

To me, her preparation seems to have amounted to being a parrot. At times, she had her own things to say, but other times, she just sounded like a female George W. Bush. Some of her talking points were delivered cold, rigid, and with every indication of someone simply reciting a prepared essay from memory. And that's fine, except that this is the same person who, only a week ago, couldn't field tough questions from Katie Couric.

And to be fair, I probably couldn't field tough questions from Katie Couric, either, but I'm not running for office. I expect regular preparedness from my presidential candidates, but since she was nominated, she's done this exactly once.

Those of you Republicans who are sighing in relief right now, I caution you to not rest on this note. This debate will do little to change opinions of this person.
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The Next Sega Genesis Game! [Sep. 28th, 2008|01:00 am]
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Yep, there's another one coming out. To be released this December, around the time of release of Pier Solar, Super Fighter Team will be releasing their "new" Genesis RPG, The Legend Of Wukong.

http://www.legendofwukong.com/

I only know about this game from the email I received from Raymond Cobb a moment ago. There is literally no information on the internet about this game, so I don't know where it comes from or when it was released, but I'm guessing that it's another mid-90s unlicensed game from Taiwan. Take that to mean whatever you like.

Now, I can't be as excited about this as I am for Pier Solar. I guess I have a bit more confidence in the Pier Solar team. The Pier Solar team has been releasing ROM previews on the internet, and thus far, I've heard nothing really negative about it. On the other hand, Taiwanese gaming from the 90s is usually something that people my age learned to avoid long ago. Beggar Prince was pretty buggy, and I shudder to think about what the original release was like. But Super Fighter Team claims to have given it a pretty extensive reprogramming, and given the experience they gained from Beggar Prince, it sounds like the game will be able to shine in spite of where it comes from. One thing of note, you'll be able to play the game on 32X, CDX, X'Eye, and other wacky Genesis models right off the bat. Sounds like they got that save bug thing under control.

Just like Beggar Prince and Pier Solar, it's coming in the classic clam shell case, just like the original Genesis games. You'll be able to put it on your game shelf with all your other Genesis game cases. ...assuming you still have them.
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Nah-Nah-Nah-Nah! Nah-Nah-Nah-Nah! HEY! HEY! HEY! Disbarred! [Sep. 25th, 2008|07:56 pm]
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Start fist-pumping, boys and girls. Jack Thompson has been disbarred. See ya later, Jack!



http://kotaku.com/5054772/jack-thompson-disbarred
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Support classic gaming! Buy Pier Solar! [Sep. 24th, 2008|04:15 pm]
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Well, following a nice hefty boost to my bank account, (the first time in months that bills haven't been crippling me), I was able to set aside the cash needed to get Pier Solar, the new Sega Genesis game coming out in December.

Unlike the archaic and glitch-ridden Taiwanese clunker that was Beggar Prince, this will be an entirely new game, built from scratch to be an ambitious throw-back to the timeless graphic styles of Final Fantasy VI, Chrono Trigger, and Lunar. Ironic, when you consider that a game posed to revive Sega's Mega Drive hardware is actually mostly inspired by the software of its competitor, but I'm not complaining.

Now, don't get me wrong about Beggar Prince. I did actually finish the game, and it was a modestly good time. There were times that I wanted to rip the game out of the cartridge slot, though, and heave it out the window. When I finished the pyramid, into which you can't return, without grabbing a necessary equipment upgrade, I was fairly pissed. Oh, and just a warning: DON'T RETURN TO THE NATIVE VILLAGE AFTER YOU GET AWAY!

As I've raved in the past, the cool part of Pier Solar is that, for the first time, the cartridge has Sega CD support. The game comes with a soundtrack CD, which, when placed in the Sega CD drive, will activate a special soundtrack for the cartridge, enabling the game to sound spectacular without having to deal with load times. I just happen to have a Sega CD, but if you don't have one, the cartridge has its own soundtrack that plays through the stock Genesis sound chip. It just won't sound as cool.

The CD has other uses for those of who never picked up the first of Sega's many console add-ons. You can put the disc in your PC disc drive and access special media from the disc. Mac users are S-O-L, though.

There's more details about the actual game and its story at PierSolar.com.

Oh, and by the way, I bought the posterity edition, so when you complete the game, you'll see my name in the credits. Huzzah!
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Reggie says Nintendo's online storage solution will be EV3N BETT0RZ!!!!11 [Sep. 9th, 2008|02:00 pm]
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http://kotaku.com/5046580/nintendo-is-working-on-something-better-than-wii-hdd


Dear Nintendo Douche Bags,

Just release a fucking hard drive, already. Stop being dicks.

Sincerely,

Mr. Neil




So, Nintendo's lead dipshit, Reggie "The Refrigerator" Fils-Aime, has once again shot down any hope of a Nintendo hard drive, promising instead SOMETHING EVEN BETTER!!! Well, what could that be? Oh, are Virtual Console and Wiiware fans going to be able to use SD card storage? Err... No, they'd have done that by now. OH! I know! They're going to add some sort of solid-state memory device that will store all of your games. Oh wait, no, they're not going to do that either, because Nintendo has already stated that they don't plan on making any more peripherals.

So what's it going to be? Hmm... I wonders...

Oh, but I'm being facetious. I know exactly what they're going to do. I will make a prediction here and now, and all of you watch, because I'm going to be right! Nintendo's storage solution will be...

*drum roll*

ONLINE STORAGE!!!!!



Yep, that's my prediction. You wait and see, because I guaran-fucking-tee you that that's what they're doing. Why? Because it sucks and nobody wants it. That's why Nintendo will do it.


Guaranteed.
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Pier Solar preorders! Sega Genesis PLUS Sega CD! [Sep. 3rd, 2008|09:45 pm]
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Pier Solar is coming! You can pre-order the new Sega Genesis game at the website.

http://www.piersolar.com/


The way the game comes packaged is really unique. You get the game cartridge and the disc in one package. One thing I always thought Sega could have done with Sega CD or Sega Saturn would be to make a cartridge game that also reads data from the disc for enhanced features (i.e., superior sound quality with the fast data access of a cartridge). Well, Pier Solar DOES THIS! You put in the cartridge AND the CD into your Sega Genesis/Sega CD, and you get the best of both worlds. FUCKING AWESOME, GUYS!!!

And talk about timely! I just posted a Sega CD component mod tutorial, so if you followed my mod and created a custom component cable, you can play Pier Solar with optimal stereo sound!

And what if you don't have a Sega CD? Not a problem! Just put in the game cart, and you get regular Sega Genesis tunes. Less special, but still cool.

Okay, so other than the kick-ass unique hardware utilization, why should you buy this game? Well, did I mention that it's made by people who want to relive the awesomeness of classic RPGs like Lunar, Chrono Trigger, and Secret Of Mana? Hell yeah! Classic jRPG style and storytelling from western fanboys who just want to breath new life into the Genesis and Sega CD.

You know, as much as people think that Sega CD was a wasted venture for Sega (and it WAS!), it's still one of my all-time favorite consoles, simply for having a lot of great and unique RPGs. Plus, despite the flood of bad FMV games that came out of shitty studios like Digital Pictures, there was a lot of great experimentation on Sega CD that set the bar for the next generation of gaming. A lot of companies employed the media storage poorly, but a few did it expertly, like Studio Alex did with Lunar and Eternal Blue.

And this is an awesome experiment by using a cartridge and CD simultaneously. Granted, it's superfluous in contrast to today's technology, but to a classic gaming fan, this is orgasmically cool. The fact that it defaults to standard cartridge tunes if the CD isn't present is also cool. The only way this could be any cooler is if the cartridge did a check for the 32X and displayed enhanced graphics depending on whether or not that piece of shit is installed.

But beggars can't be choosers. They can only be princes.




Oh god, that was a terrible joke.
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AVGN does Battletoads [Sep. 3rd, 2008|06:40 pm]
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FINALLY!!! It's about time he did this shitball game! I so hate this fucking game. It's fucking impossible! It kicks your ass and punishes you in ways that are unfair. Challenge is one thing. Ass-raping is another! This game bends you over the back of the couch and bangs you up the corn hole in the old country way!

http://www.gametrailers.com/player/39469.html

In fact, this is the game that began my fucking hatred for Rare. Before Killer Instinct, before Donkey Kong Country, and LONG before the bane of my existence, Diddy Kong Racing. Well, at least you don't collect fucking fruit in Battletoads, although I'm sure if they made a sequel now, they'd find a way to put it in. I'm sure they'd have you chasing after arbitrarily placed cherries and strawberries and all sorts of stuff, like a fucking 1982 arcade game.

But Battletoads is THE game that set the precedent of Rare's inability to tell the difference between cheap gameplay and "challenge". Challenge implies that you're given a fair chance to master a particular obstacle given enough practice. I have yet to meet someone who has beaten this game (or even made it past level 4) without the use of a fucking Game Genie! That's balls!

Battletoads is worse than Super Mario Bros.: The Lost Levels, a game which ritualistically kicks you in the dick! And even though it makes me cry, I can play The Lost Levels and eventually beat it. But when it's over, I think to myself, "I could be playing a better Mario game.". And that's kind of what it's like when I play Battletoads, only there ISN'T a better Battletaods game, so I'd rather be playing a TMNT arcade beat-em-up.

And that brings me to another point. Battletoads is basically a clone of a lot of better games. The most obvious is TMNT, but you can also turn to Double Dragon and Renegade. In fact, the game is such a blatant rip-off of Double Dragon that Rare actually (somehow) acquired a license for Double Dragon and produced a crossover that was pretty faithful to the gameplay of both series. Oh, and it was also made of pure rotting suck!

There's a reason you don't see Battletoads anymore. Seriously, there's this rather large collective of gamers on the internet who treat this game as though it's a lost classic, and I have to wonder if they've played this game at any point in the last 18 years. The series only struck gold once, and it didn't even deserve its reputation then. After the sequels proved to be pretty lame, the Battletoads were quietly smothered in their sleep with a pillow.

Unfortunately, Rare hasn't learned to stop making bad video games, and there are a lot of stupid people who won't stop buying them. I swear, it's like people who keep going to see Star Wars movies, despite knowing that George Lucas has become a worthless hack. You people are part of the problem, and I hate you all.

Grraaggghh... Hate Rare!

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Mike "Birdman" Dodds: Kooky Ghost Believer and... A Rather Gracious Fellow [Sep. 3rd, 2008|06:00 am]
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I really should finish up the next heap of Dasien pages, but something made me stop dead in my tracks, pick up my digital camera, and go on a five-to-ten minute ghost-busting crusade.

So, I was listening to The Prototype, The Game Heroes' third ad-ridiculum podcast, featuring Handsome Tom and Mike "Birdman" Dodds. The two talk about video games, comic books, and other fun stuff. Suddenly, Mike started talking about ghost stories. Handsome Tom declared his skepticism in the face of Birdman's claims. Birdman promised to produce "photographic evidence", which amounted to an angry red face showing up in a darkened picture that should have been lit by the flash.

Now, those of us who use crappy digital cameras, or even crappy film cameras, are familiar with the occaisional dark picture. It happens. The flash goes off too early or too late, and it affects the lighting of the picture. The camera, expecting a very bright image caused by the flash, only opens its iris for a very brief moment. The result of a delay between the flash and the snap of the picture is that you get a dark, reddish photograph. In all likelihood, Dodds must have captured something shiny or glossy that would have reflected the light in such a way as to appear as a face.

So, I was waiting eagerly for Dodd's to produce this picture. Sure enough...


As you can hopefully see, Dodds' "ghost" is little more than light reflection off of a paper deformation on a glossy poster for a Bruce Willis movie. What's fascinating about this is that it reveals that the "face" is just one of many artifacts caused by a light source in the room. Similar light anomalies occur at the top and bottom of the poster, where the paper is curling away from the wall.

Mike Dodds, to his credit, was very gracious to my criticism. In fact, I must say that overall, the paranormal believers are very polite when exposed to criticize. Nevertheless, I will not let gratitude keep me from shining the light of reason on silly thinking.

Dodds thanked me for "all the trouble" I went through to provide my case. I don't know if I really went to any trouble, though. I barely spent a minute on Dodds' picture. The actual color enhancement amounted little more than clicking the Photoshop tab for "auto levels" correction. In fact, I dare say the person who did the original "enhancement" went to much more trouble than I did, as he had to carefully "enhance" the picture so as to only see what he intended to see.

This amounts to little more then deliberate deception, and I was all too eager to explain to Dodds that whoever "enhanced" the photo and told him it was a ghost is a colossal jerk, and I'm happy that Dodds took my comment with a grain of salt.

Dodd's is a nice guy, but I couldn't help having a little bit of fun at his expense. And besides, I hope Handsome Tom gets a good laugh out of this.


---------


By the way, speaking of The Game Heroes and their overabundance of podcasts, there was a pretty good segment on The Ultra Explosion Game And Technology Podcast With Doom And Sexyness (yes, that's the name) last week, in which Jordan Doom inadvertently created a new internet meme. Since it was such a funny meme, I decided to help spread it along. Funnily enough, it's a meme of the meme concept itself, and it is called "Internet Herpes".

So from now on, whenever you help to spread something viral on the internet, you are spreading Internet Herpes.
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Custom Sega CD audio patchwork that any idiot can do [Sep. 2nd, 2008|07:00 pm]
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Here's a neat little project.

I noticed not too long ago that my Sega CD stereo audio was backwards. Since then, I've been able to conclude that the wiring error occurred in the component output cables. (...although, I'm still not sure HOW something like this happens!) Nevertheless, the simple solution is the simply reverse the red and white cables that plug into the television.

However, there are more audio problems with Sega Genesis than just a stereo output that's been wired wrong. I have Sega CD, and if you own one too, then you might have noticed that Sega CD does a fairly crappy job of mixing the game audio from the Genesis with the CD audio from Sega CD. That is, unless, you use the mixing ports on the back of the system.

Today, I'll be presenting a little wiring project that will enable you to use these ports without making your Genesis look more ridiculous than it already does.



When using the mixing ports, you will notice a vastly improved sound quality, where the Genesis isn't overpowering the CD audio, or vice versa. And best of all, you won't have a mass of wires sticking out of the back of your Genesis.
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Why would you do this? [Aug. 26th, 2008|11:25 pm]
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Now, the RetroUSB website gives us a pair of cool gadgets that allow Virtual Console games to be played with the NES and SNES controllers and peripherals. Now this is a neat idea if you happen to have oh, say, the NES Advantage, the Capcom Soldier, or the ASCII Grip. But why on EARTH would you hook up the fuckin' Power Glove?
You sick, sick bastard.

They need a Sega Genesis adaptor for Virtual Console, too. You know, just because.
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