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TV's Mr. Neil

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Gaijinworks?! [May. 16th, 2008|06:00 pm]
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www.Gaijinworks.com

Created on the heels of the death of Working Designs, Gaijinworks' existence on the internet has been something of a mystery for nearly two years. The gaming world has sat around patiently for Victor Ireland to break his silence and explain himself. Thus far, the site sits quietly with only a logo present since January 30, 2006.

Is it a new localization company? Will Victor Ireland join us in the 21st Century and finally abandon the CD format? Will this new company project itself beyond the scope of its predecessor? Or could it possibly be a front for the reimergence of everyone's favorite localization team, Working Designs?

One of the things that doomed Working Designs, even before their death at the hands of Sony's draconian ways of business, was their reliance exclusively on the CD format. (Remember? Some early PS2 games were actually CD-based.) Well into the PS2's life cycle, Working Designs was still exclusively a CD publisher, which was during a time when the CD was rapidly losing ground to the more versitile DVD. And, while I can understand why Working Designs never entered the cartridge race, I can't for the life of me figure out why they never published anything on the DVD format. If Victor Ireland wants to come back to the video game market, he needs to realize that it's much different than it was in the days of the Sega CD and Saturn.

Additionally, the US RPG market is much smarter than it was back then, which is partially his doing. By making highly literate and competent translations of seemingly obscure Japanese titles, Ireland had set a precedent in the medium for higher quality translations. While I wish Working Designs could have kept translating games forever with their particular flavor of humor, I do realize that they had become obsolete by 2005. Why have a third-party translate the games when you can do it yourself?

Yeah, they blamed it on Sony, but I think Working Designs' biggest problem was its inability to change with the times. I hope Vic Ireland keeps that in mind should Gaijinworks ever emerge from its now two-year slumber.
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What Video Game Should Neil Play Next? [May. 11th, 2008|11:25 pm]
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Okay, so I have a little delemma. I have a stack of unplayed RPGs. I go through them at my liesure, usually for an hour or two before I draw in the evening. There are quite a few of them that I own which I haven't played, though. Some of which are well past the decade-old mark, but I don't care about that. I'll still play them, because I like retro games. And nothing is more retro than playing a game that was actually made in the classic era! To paraphrase NBC, if I haven't played it, it's new to me!

So, I finished Paper Mario: The Thousand Year Door a little while ago. Actually, I had played both Paper Mario games back-to-back. And let me tell you, that was something else. It was a lot of fun, but I was glad it was over. And yes, I beat both the Master and Bonetail.

But now that those two games are out of the way, I need something else with which to unwind when I get home. I'm looking through my stack of unplayed RPGs, and I'm rather undecided. There are some here that I bought many moons ago, and I'm just drooling to play them. The question is, WHICH ONE!?

You'll notice a few of these are bundled together. The reason is simple. In cases such as Golden Sun, one game continues into the next. In fact, you can transfer your game save data via the GBA link cable. A similar system is included with Arc The Lad, where game save data can be moved from one game to the next. And since Arc 1 is supposed to be a really short game, I have every intention of playing it back-to-back with Arc 2.

But then I have stuff for like the Saturn and Sega CD that is crying to be played. I have all those Shining games. I've played the Shining games. They're awesome. I really should get around to playing the four that I've missed. Especially since one of them is a Working Designs release!

And then there's Begger Prince. I've actually played some of it, but it was at a time that my attention was really divided. I really want to get back to it, but since it's technically a new game, I keep pushing it off in favor of others.

So, here's the poll. All you need to do is vote for the game that you think I should play next.

Poll #1186378 What Video Game Should Neil Play Next?
Open to: All, results viewable to: All

What video game should Neil play next?

View Answers

Golden Sun & Golden Sun 2
2 (66.7%)

Growlanser Generations
0 (0.0%)

Arc The Lad Collection
1 (33.3%)

Shining Wisdom
0 (0.0%)

Shining In The Darkness
0 (0.0%)

Shining The Holy Ark
0 (0.0%)

Shining Force CD
0 (0.0%)

Popful Mail
0 (0.0%)

Beggar Prince
0 (0.0%)

Fire Emblem (GBA)
0 (0.0%)



(And yes I voted, because I wanted to see the results. I didn't realize that I didn't have to do that. Oh well...)
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Holy Crap, Mrs. Crapperson! It's the Strong Bad Videro Game! [May. 5th, 2008|11:50 pm]
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Riddle: What do you get when you combine the geniuses behind Sam & Max with the geniuses of Homestarrunner.com? Well, aside from a major release of every bodily fluid imaginable directly into your shorts, you'll also get Strong Bad's Cool Game or Attractive People!

Yes, so it seems that even hold-outs like me finally have an excuse to buy a Wii (other than Virtual Console, of course).
More awesomeness: http://homestarrunner.com/sbcg4ap.html
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Rocky Jumped A Park Bench [Apr. 30th, 2008|05:25 pm]
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There are only a handful of people on the entire internet I'd actually like to meet. James Rolfe is one of them. Everyone knows him at the Angry Video Game Nerd, but when he's not taking a dump on old NES cartridges, throwing hadokens at old consoles, or harassing the Wally Bear hotline, he's actually one of the most astonishingly pleasant people I've ever seen. Even not having met him in person, I'm amazed everything I hear him interviewed or see him unscripted on the internet. He's almost bashful when confronted by his adoring fans.

It's rare that we get to see the real James in a video, but every now and then, he lets his guard down and gives us a moment where he is the one acting like a fan. Check out his recent tribute to Rocky.

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Vintage Videogame Review: Teenage Mutant Ninja Turtles: Fall Of The Foot Clan [Apr. 21st, 2008|10:30 am]
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Well, I'm home today, so I'll be planted in front of photoshop for most of the day.

But to warm myself up (or to make excuses for momentary procrastination), I rolled over to the desk beside my bed and grabbed my GBA for some portable throw-down. I decided I'd go for a classic, so I grabbed my old Ninja Turtle game.


Tonight I dine on turtle soup.


Okay, some history is in order. this game came out three weeks prior to my birthday back in 1990, so in addition to getting Super Mario 3, my father offered to get a Gameboy game. I immediately fingered the new Ninja Turtle game, as it was still in the day that I didn't know any better to not buy property-licensed games. Fortunately, it was a Konami title, so I didn't have much to worry about, anyway.

And since I was always thinking ahead, I actually brought my Gameboy with me so that I could play it on the way home. What followed still stands as my personal all-time fastest completion of any video game ever. I beat the game in fifteen minutes ON THE CAR RIDE HOME. Literally, the credits were rolling as we pulled into the driveway. Considering that this was the day of the old pea-green Gameboy with the blurry screen and the poor lighting, this was nothing to sneeze at.

To my father, who never really understood video games, finishing a game so quickly just meant that it was a colossal waste of money. I didn't understand way. Certainly, when you buy a movie or music album, you're only getting a brief period of entertainment for something that you're going to own for an extended period of time. I didn't see how this was any different. Besides, this game was actually fun, and I'd be playing it again and again.

And indeed I have. Of all the old black-and-white Gameboy games, this stands as one of the true all-time gems, as far as I'm concerned.

So what's this all about? Why are the Turtles chasing after Shredder and Krang this time? Well, again, the game shows its Super Mario roots by giving us yet another damsel-in-distress cookie cutter plot. The Foot have captured April, and the Turtles have to get her back! Why do they kidnap April? I don't know! I guess... to lure the Turtles?

Being the early 90s, the game is based on the old TV series, the one with Cam Clarke as the voice of Leonardo. So naturally, the game maintains the overall appearance of the series, even so far as having still captures from the actual show in between stages. Of course, these were usually accompanied by Engrishy captions which, while not anywhere near as bad as "WE SABE APRUH!", they are just a tad higher than "spoony bard" in terms of intelligability.

The play control is spot on, and the graphics have held up moderately well. They're simplistic, but you can tell who all the characters are supposed to be.

And for being such an old game, the music holds up rather well, too. It's nothing to write home about, but the sewer level theme is rather catchy. And yes, the TV theme is there, too.

The unbalanced collision detection is probably my only gripe, and since it actually works in your favor, it makes the game insanely easy. Basically, the baddies almost have to be on top of you in order to register a hit, but if you so much as look at them with a mean stare, they explode violently. Yes, EVERYTHING explodes.

There are even some exploits you can perform with the controls to basically turn your turtle into into a robot-killing machine. If you find yourself surrounded, you can instantly kill enemies on both sides by simply tapping the attack button and immediately changing direction. Another slighly less useful trick is a two-in-one kick-and-slash attack. As you're coming down from a jump, hit the attack button right before you touch the ground. You'll perform a kick, but as you hit the ground, you'll also swing your weapon. It's a bit harder to pull off, but if you've got two enemies approaching you, you can get both of them with the combo hit.

And I must admit that doing the jump combo is rather superfluous, seeing as the standard weapon has such ridiculous range that you can usually slice through two or three enemies at a time, anyway. It's more of a show-off move than anything.

The game gives you four lives, one for each turtle. Each time a turtle is defeated, they are captured. You don't get any 1-ups or chances to rescue, because you don't need them. This game is only five stages long, and it's so easy, that if you completely fail, just sell all of your consoles and find another hobby.

Should you need an energy boost, there are three mini-games dispursed throughout the levels that will refill your power if you win. They're dumb, but they're worth playing. The first one is a reductionist "guess the number" game, the second is kind of a match stick game played with throwing stars (it defies explanation, but it's pretty stupid), and the third is a shooting gallery.

The enemies are predictable. You have the Foot Soldiers, the Mousers, and whatever those unicycle droids were called. There were also gyrocoptor bugs, which I'm not sure ever appeared in the cartoon series. And there are some more obtuse ones, such as angry missiles, sparks, and pits with flame-faces leaping out of them. What the hell is this? Is Shredder secretly in league with Bowser?

At the end of each stage is a boss. Again, you can probably predict who they are. Naturally, you had the regulars: Bebop, Rocksteady, Shredder, and Krang. At the end of Stage 3, you had Baxter Stockman, who was the unofficial "fifth banana" on the show's villain roster.

As I recall, Baxter was around for about half of the first season before being mutated into a fly. After that, he only made rare appearances.

Anyway, even the bosses are stupid easy. Needless to say, if you can't figure out how to beat Rocksteady or Baxter, you should just give up video games. Bebop is a little harder, but not too bad. Beating Shredder involve attacking him and walking away from his extremely slow katana swipe. And Krang is a little bit a bitch, but if you can jump away after attacking him, you'll easily evade his mighty stubby kick.

Basically, it is what it is, an early-generation Gameboy game. Don't expect a masterpiece, but if you spot it in a discount bin or can get it online for pennies on the dollar, you should probably pick it up. It's good classic gaming that you can fire through in a single sitting.

That's less time than it takes to deliver a pizza!

Don't worry, April! The turtles will be there in no time! Until then, YOU'VE GOT TO FIGHT TO BE FREE!

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Zelda Movie Trailer [Apr. 2nd, 2008|12:35 pm]
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I love April Fool's Day...



http://movies.ign.com/dor/articles/863515/legend-of-zelda-movie-trailer/videos/legendofzelda_filmtrailer_040108.html
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Justice! [Mar. 24th, 2008|11:20 am]
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Okay, before I mention the awesomeness that transpires, you anime fans will want to check out today's episode of Destroy All Podcasts DX, where they talk about none other than Macross 7!


Yes, that Macross 7!

Go here to download the show: http://www.collectiondx.com/node/2357

And now check this out! Screw Attack JUSTICE! The Screw Attack gang try to auction a copy of Smash Bros. Brawl to a bunch of rabid Nintendorks standing in line at Gamestop in the middle of the night, with the proceeds going to a very worthy cause. What happens when a douchebag assalts Stutterin' Craig and then has the temerity to call the cops? Well... Isn't it obvious?

http://revver.com/video/760610/brawl-launch-line-a-screwattack-first/
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Get A Grip! [Mar. 22nd, 2008|03:40 pm]
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Okay, have you had enough of my spitting anger? I suppose you have. Here's something far cooler...



http://www.oneswitch.org.uk/1/AGS/AGS-onehand/ascii-grip-v2.htm

You know, ASCII has a very bad habit of releasing cool video game hardward in Japan only. I didn't even know this existed until like five minutes ago. There's been an ASCII Grip for PlayStation, Sega Saturn, and Super Nintendo. (...but not Sega Genesis, sadly.) I'm not sure when the PS2 version came out, but I want it bad. Even though it's for PS2. I don't care. There are still many PS1 and PS2 RPGs that I have yet to play, and having an analog Grip would be AWESOME.

Why would anyone want a one-handed controller that isn't a Wii controller, you ask? Well, if you have to ask, then you're not an RPG buff. The ASCII Grip is one of my favorite controllers ever. Not only can you partake in food and beverage without interupting gameplay, but you can also relax your arms at our side and continue playing.

Actually, it's really funny, because if other people walk into the room and don't see the controller in your hand, they have no idea what the hell you're doing.
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The Happy Video Game Nerd [Mar. 15th, 2008|02:25 am]
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Normally, I don't dig blatant rip-offs, but I'll give props to rip-offs who can do a decent enough job. Enter the Happy Video Game Nerd. Unlike certain irate gamers on the internet, this guy doesn't pretend like James Rolfe doesn't exist. Rather, he pretty much acknowledges that he's a complementary side dish to James' main course of rage.

The only disadvantage to being the Happy Video Game Nerd is probably that, unlike James, he probably doesn't stand a huge chance of getting a lot of donated games. Hey, Derrek, want my questionably legal copy of Earthbound for the NES? HAHA, sucker! Can't have it! Want my nearly flawlessly preserved Zelda gold cartridge? Bwaha! You're not getting that, either! I might let you have Donkey Kong Classics, though! ...can't seem to get rid of that piece of shit.

But I digress. Here now, enjoy a romp through a classic game with the HAPPY Video Game Nerd, as he takes you through Little Nemo: The Dream Master.



And for more fun, check out Retroware TV.



...Hmm, speaking of donated games, I was toying around with the idea of donating my copy of Rhapsody for PS1 to James Rolfe. On the other hand, I paid a lot for that piece of shit.
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What the Heck, G4?! [Mar. 10th, 2008|11:30 pm]
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Video game console hacker extraordinaire, Ben Heckendorn, gets interviewed on X-Play!

http://www.g4tv.com/xplay/features/20666/Will_Work_For_Games_Custom_Console_Creator.html

...and for some reason, LiveJournal won't let me embed the video!
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Adudathuda Does The Mario [Feb. 29th, 2008|06:00 pm]
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Got a shitty DVD?  Then I strongly urge you to head over to either Adudathuda.com or Filmpigs.com to find out if there's a downloadable sarcastic commentary for you.  Needless to say, people who have the complete Star Wars Saga will be in for a treat.  You can even hunt around for movies on demand and synch them up.

This week's Adudathuda selection is Super Mario Bros.  One os the single worst movies ever made.  Easily in my top ten worst of all-time.  Probably only outdone by the Double Dragon movie, to which I gave my full endorsement.
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Getting in the back door with your Wii [Feb. 7th, 2008|12:00 pm]
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Yes, the vague sexual Wii jokes continue and will never stop. Blame Nintendo for giving their console a name that is easily taken out of context.

So to bring you guys up to date, I'm still not a big fan of Wii. Nintendo brand games aside, the console is littered wit shitty games. Sorry, but third party development is kind of important. Hey, at least Virtual Console is pretty cool. Especially now that they've added Master System, those of you out there who've never owned a Master System will finally be able to play the original Phantasy Star*.

Actually, there are some cool things you can do with Wii. For example, the Chapman Brothers, the geniuses behind the Homestar Runner franchise, have taken advantage of the mouse-like Wii pointer to create games that are compatible with Wii. So when you're sitting around this summer, drumming your fingers as you waiting for Nintendo to release something, you can head on over to Videletrix and play some games for FREE! Marvel at Strong Bad Zone's cutting edge graphics that are almost up to par with the Wii's stunning next-gen capabilities!

Another alternative to the drought of decent games on Wii is the growing possibility of the homebrew market. Now, I don't expect that it'll take Nintendo long to rearrange their hardware to smack stuff like this down, but for now, some guys have figured out a pretty clever way to get around the Wii's security check. ...by booting the game as a Gamecube game.

Not only is this totally cool, it's actually one of the most convincing arguments you'll find that the Wii is really a hopped-up Gamecube.



*Not to further undermine Wii, but you can actually play Phantasy Star on Gamecube via the Gameboy Player and Phantasy Star Collection. Just thought I'd point that out.
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You'll be hooked on the brothers! [Jan. 29th, 2008|01:00 pm]
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Well, boys and girls. It's time for another lunchtime treat. Here's a follow-up to my Kaizo Mario World post from a few days back. My friend Kyle suggested a link to something called Super Mario Frustration (a.k.a. Super Mario Forever), which is a ROM hack of the original Super Mario Bros. game.

Again, we get to take delight in someone else's misery. Listen to this guy go apeshit as Mario dies again and again and again.


Actually, this game doesn't look anywhere near as difficult as Kaizo Mario World. The stupidly asinine jumps you see here are actually similar to some of the knuckle-busting jumps you have to make in The Lost Levels (downloadable on Virtual Console, by the way). However, The Lost Levels can be a little more forgiving, and that's saying something!
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Another console you can retire to the closet! [Jan. 27th, 2008|11:25 pm]
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Sega Master System is coming to Virtual Console. I suppose it's so we can all be reminded of exactly why we all owned NESes instead. ...Oh, and Phantasy Star, of course.

The first games to be released will be Fist Of The North Star and Fantasy Zone. Pardon me while I yawn. I think the caring meter just dropped about ten points.

On a brighter note, there are rumors circulating that Game Gear might also be part of this package, since it's technically the same platform. That's not exactly a lot to be excited about, unless, of course, you've recently migrated from Brazil. (Master System is still regarded favorably there, for some reason)

And for the final insult, I would just like to say that I would still rather have Atari 7800 on the service, so everyone can realize the awesome kickassiness of Food Fight!

If you need Phantasy Star that badly, just go online and buy a used copy of Phantasy Star Collection for GBA. You can play it on your Nintendo DS, for crying out loud. Or if you're like me, you can play it on Gameboy Player (i.e., the add-on that makes owning a Gamecube actually seem worthwhile).
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Kaizo Mario World [Jan. 27th, 2008|05:30 pm]
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[mood | amused]

This is unspeakably evil! I though The Lost Levels was a bitchy game. Oh, no, my friends, this game is way worse. Some Japanese dickweed hacked Super Mario World to make it nearly impossible to play without an emulator with save states. It's like he took everything that was evil in the special stages and amplified it. It's just one hazard after another. If this game was released on the actual console, you'd never beat it, because you die all the time.

A Youtuber named Zerodotjander provides, in my opinion, the best overview of this wicked game, mainly because I find his commentary amusing. "Oh boy..." He's trying very hard not to swear up a shit storm. I enjoy the sound of restrained anger. If this was me, though, there would have been some controller chucking after the first five minutes.

These videos cover the first three stages. If you want to see more, visit Jander's Youtube channel.


Incidentally, some of my least favorite SMW stages ever were the ones where you became the balloon, and you had those damn Baseball Chucks and Lava Lotus plants spitting shit at you. And there was no floor, so if you fall, you die. Yeah, I'm surprised I haven't seen anything like that in these videos.

Not that I want to give this guy any ideas...

---------

[Editor Note, 01/28/08: Actually, you know what this game REALLY reminds me of? The extra stages in Yoshi's Island! Yeah, THAT fucking game! Those levels were hard as fuck, especially the ones with Poochie! GOD DAMN IT, I HATE YOU POOCHIE!!!!]
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Street Fighter Alpha Extravaganza! [Jan. 26th, 2008|08:20 pm]
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My friends and I are planning a Street Fighter beatdown party. It's where a bunch of grown men get together, sit crosslegged on the floor, and talk smack to one another while beating each other's heads in at a game of Street Fighter. Yes, lame. ...or cool, depending on how you look at it.

The game selection has been made: Street Fighter Anthology, specifically Hyper Street Fighter Alpha. This mammoth game combines all chapters of the Alpha saga into one gigantic ultimate showdown of utlimate destiny! Want to try your luck playing characters from Alpha 1 against Alpha 3 equivelants? You got it. Haven't you always wanted to use the custom combos from Alpha 2 against the variable combos of Alpha 3? No problem. Have you ever wanted to play classic mode Dan against boss mode Shin Akuma on level 8? Eh, whatever makes you happy. THEN THIS IS THE GAME FOR YOOOOUUU!!!

I enticed Mike to come over based on the discovery of a random player mode hidden in the game. If you hold down X, triangle, and R2 while pressing start on Versus mode, the computer will then pick the characters at random for both players. And I do mean RANDOM. You even get to play as the super cheapass boss Shin Bison, with the psycho crusher that fills the screen. It even cycles the crazy playmodes like Mazi (handycap mode) and Saiyko (crippled mode), although I've taken to disabling the latter.

Hyper SF Alpha would be the perfect rendition of the Alpha series, if not for a few minor details. First of all, Hyper doesn't exactly have a lot of stages. There are three, actually. Chun Li's stage from Alpha 1, the waterfall from Alpha 2, and that ugly ass battle stage (which actually kind of looks like the aforementioned waterfall stage) from Alpha 3. This certainly takes away from the visual appeal of the game. I mean, would the grass stage from Alpha 2 have been so terrible to have? What about Akuma's cave from Alpha 3? Or the colluseum from Alpha 1?

Oh well, all things considered, Hyper ST Alpha is a MUCH better mash-em-up game than what we got out of that certain other franchise (*cough*MK Trilogy*cough*)

John Tobias: "Oh no! Johnny Cage's nut punch won't work, because we didn't make sprites of the fighters holding their nuts in pain!"
Ed Boon: "Don't worry, John. We'll just take that move out."

And then, around the world, boys and girls everywhere could hear the MK franchise take it's final, raspy breath of life before succoming to a death of mediocrity. (Actually, that's wrong. Mortal Kombat was dead when MK3 came out.)

Another problem with Hyper SF Alpha is that despite coming out after the release of Double Upper, it doesn't include the Double Upper characters, Ingrid, Maki, Yun, and Eagle. It's a small gripe, considering how monstrous this game is already, but when you make a game collection that's supposed to be the ultimate everyone vs. everyone beatdown, it kinda sucks that not everyone's here. I suppose since these four characters are non-canon (As if Alpha 3 has an amazing story? COME ON!), they didn't really feel bad about leaving those characters out of the game.

I could actually forgive this if there was another version of Alpha 3 available for home consoles that included these four characters, but Capcom has had this annoying policy of late of putting Double Upper on handheld consoles, such as Gameboy Advance and PSP. The PSP version is clearly (and obviously) the superior, but do I fucking own a PSP? Fuck shit no! Why would I want that piece of garbage? ...other than playing Alpha 3 Double Upper. ...and Rondo Of Blood.

It's so weird seeing screenshots from a game I own, and yet there are things going on that I've not experienced yet. Check out this trailer from IGN and you'll see what I mean.


Is it just me or do the super combos of the four bonus characters look insanely more violent than the rest of the characters? I particularly like Maki's move where she's bonking R. Mika back and forth from one edge of the screen to the other. (I also like how the edge of the TV screen is somehow a physical part of the arena from which the fighters can base certain attacks.)

And here's one from Gamespot. This is actual gameplay footage of Maki. Another thing I like is when female fighters go into a super combo and rattle off some unintelligable string of Japanese attack names.


This next video is of some guy showing off in Dramatic Mode (two-on-one). The trick here is that they're doing a double super combo to get as many hits as possible. At about 1:55, watch for the guy playing as Shin Akuma as he finishes the computer player off with a taunt hit.


And finally, this next bit is something I'll have to try with my friends. It's a video of two guys playing Dramatic Mode in Alpha 3 with two V-ism Gens. I'm not totally certain, but I'm pretty sure that I saw a 99-hit combo in there.

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Random stuff [Jan. 15th, 2008|01:30 pm]
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So, It's looking like the last remaining archive of Thank God For Atheism has left the internet. InfidelGuy.com recently moved, and apparently not everything transferred as planned, including my old account site, and now the comics are gone.

However, they still exist on the internet in bits and pieces. There's a DeviantART group that still hosts some of them, and just today, Reggie pointed me out to this blog, which has probably the best comic of the bunch.

If anyone else finds any of them and wants to host them, go right ahead.

I'm not upset about losing my mini site over on InfidelGuy.com, though. I really wasn't using that account anymore, and I'm not sure if I was even still supposed to have my own site after I canceled my pay account last year. (Had other expenses to pay) I knew it was still there for some reason, but I was willing to leave it as long as Reggie was willing to continue to host my freeloading ass. Plus it got my blog a little extra attention, which I had plastered onto the index page.

On geekier fronts, the guys over at ScrewAttack.com are doing a commentary track on the first episode of Captain N! It's hilarious shit. I forgot how vaguely decent that show was. Being produced by DiC, it was certainly no masterpiece, but for the time, the animation was actually quite tollerable. It's aged rather well, unlike Transformers G1, He-Man, and virtually every other program I watched as a kid.

I don't have the Captain N DVD, yet (listen to me, as if I'm going to buy it!), but I do have the Zelda DVD that came out of a few years ago. That one doesn't look as good, but I had to have it, for no other reason than to giggle like a school girl at "EXCUUUUSE ME, PRINCESS!".

I also heard that there are some licensing problems with the Captain N stuff as well. For example, a lot of the licensed music they had is now gone. Also, despite what it says on the box, I've read that there are a few missing episodes, including one featuring Final Fantasy. Yes, remember when Final Fantasy was NEW? Damn, that ages this show, doesn't it?

But considering that it's a show about characters from different gaming companies, it's amazing that this show has resurfaced at all!
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Homemade Sega Neptune [Jan. 7th, 2008|12:30 pm]
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This is... marginally cool.

ClicK: The Longhorn Engineer - Sega Neptune


My only comment is that while it would be aesthetically pleasing to have the 32X's mushroom bulk completely removed while retaining the... um... "upgraded console", the modder seems to have missed a crucial step. I noticed that the original Japanese mod, from which he drew his inspiration, seems to have eliminated one of the power supplies, which is actually one of the main reasons classic gamers ever wanted the Sega Neptune in the first place. If you still have to plug in more than one AC adaptor for a single unit, then what's the point?

Oh well. It is cool, I guess, and it's probably more useful than, say, modding a Super Gameboy to support a link cable, but I digress.
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Did you hear that? A pin just dropped. [Dec. 23rd, 2007|10:00 pm]
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So, the hot rumor is that Master System is coming to Virtual Console. Cue the crickets.

Look, I think it's great that classic consoles are getting the revival and all, but there's nothing on Master System! Okay, there's Phantasy Star, and there's that one Shinobi, and if you really want to push it, an argument could be made for Alex Kidd. Seriously, what else is there?

Oh well, if there's any consolation, at least the Virtual Console controller has a better D-pad than that square thing that Master System had.

Of course, it's all just a big rumor. Apparently, the Japanese Wii website has two blank spots where two more consoles are set to be announced. Master System is but on contender to these blank spots. Other possibilities include Atari 2600/7800, MSX, and maybe Jaguar. ...That's pretty much it, actually. The only other candidate, if you can call it that, would be 32X.

Personally, I'd like to see Atari's early consoles make an appearance, if for no reason, to play those old Activision games AND finally give Food Fight the major console love it's always deserved! Food Fight is pretty much the only Atari 7800 game that was ever worth owning, for those of you who are not familiar.

Seriously, I'm shocked that Nintendo hasn't just emulated 2600 on principle. All of the Atari console patents are public domain, anyway, so there's nothing stopping them from whipping up an emulator and putting it on Wii.

Of course, there's also talk of original downloadable content coming to Wii, but if that's the case, Nintendo better start doing something about the pitifully limited memory of the Wii.
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